Julius {l Wrote}:Well, maybe instead of using the ammunition metaphor (which is kind moot as even the projectile weapons seem to fire energy bursts), how about energy recharge? Kind of like some of the modern FPS handle life points, e.g. while in action it recharges only slowly, but if you stop firing for a short while it kicks into recharge mode and fills up the energy quickly again. The end effect would be pretty much the same as with auto-reload. Of course it should be possible to also manually trigger the recharge, but it needs to be decided what kind of "penalty" comes with that (probably a delay in being able to fire again).
Such a system would probably go well with with an on-weapon energy display (not sure if Cube2 has that feature), and you could do away with reload animations completely (which would really be a great work relief when we redo the weapon animations). Ok, some kind of reloading energy particle effects emitting (combined with some simple weapon tremor animation) from the weapon when recharging would be cool, but that is really much less work than manually animating a reload sequence.
Ulukai {l Wrote}:It sounds acceptable indeed, but won't this take away the fun of reloading yourself and the need to think a little tactical about when you can reload or not?
The question is: WHY would we need / want to change it? Just for the heck of it or would it make things better?
Julius {l Wrote}:Why would it make it more casual at all? It is in fact pretty much the current version, just that you can make it make more sense as a metaphor and also can logically expand it to be more "pro" than the current system. E.g. I would say if it does anything to the current system it would make it less "casual".
FaTony {l Wrote}:Here's the idea, make the reload swap batteries. So this is basically the same as it right now except the batteries are put into the imaginary backpack.. or an arm (we're robots, right?) where they recharge. Would require slightly more complex animations but doesn't need magazine ejection stuff.
FaTony {l Wrote}:What is the exact problem with reload animations?
Evropi {l Wrote}:FaTony {l Wrote}:What is the exact problem with reload animations?
For one the rifle's animation has the magazine taken off, then hover around the player's hand, get back into the player's hand, and then the player puts it in the rifle. This is why most games leave putting the magazine in and out at the [i]bottom[i] of the screen, so you don't see some ridiculous animation like that.
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