Subsea pillars bug?

Subsea pillars bug?

Postby sea shell » 13 Aug 2013, 17:19

In the hall of Subsea map pillars are cutted off, infact they do not lie on the ground. It is like that in every version of STK so maybe is it intended?
I am sure it is not a driver problem, it is like that on both Windows and Linux.
Regards :)
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Re: Subsea pillars bug?

Postby Arthur » 13 Aug 2013, 22:03

I vaguely remember something about the author wanting to have destructible pillars and that's why he did it, but indeed it should be fixed sometime.
Hey pal, I took an oath for justice! "In happy days or tightest tights..." or something like that.
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