dshewmaker {l Wrote}:It looks like the WAN multiplayer mode is getting implemented. I couldn't find an estimate on when that would be completed. Is it open ended or is there a date for it to be released?
In a project driven by volunteers in their spare time we certainly won't dare to give a reasonable time estimation .. though my tea leaves look like they are trying to say 'not before beginning of next year' ... or does it mean decade?

Seriously, we can't commit to a time yet, but we are making some good progress thanks to the students working on GSoC projects. Combining this all together into a seamless user experience will take some time. Even if we had a working online racing, for a full online experience a lot more work needs to be done (for example, are we allowing highscores / worl-wide ranking? How to handle cheating? How much server space and CPU cycles do we need - can we still use a free server, or need a (or more) dedicated ones??, ...).
I would like to help to speed up the process if possible with programming or $ to a current developer.
You can certainly make a donation anytime (link should be on our web page). When we officially release network game, we might actually be using donations (and perhaps even looking for more) in order to afford some dedicated server space, but this is all going to be decided in the next months.
I would like to be able to setup our own private server and network locally.
We would actually be interested in your use case: are you trying to play with friends/family? One model we are considering is that there will be one online server to find games, but you can define your own friends to play with, and a server will actually be started on your machine. So while this would still need external network access to find your friends, the actual game play would be between your local machines only. So,some details about what you want to do is appreciated.
Cheers,
Joerg