Totoplus62 {l Wrote}:During the next bigs holidays (if there is no problems), i'm planning to do a Stk trailer (I've a very precise idea of what i want, and want it to look like a commercial game trailer) but i need some informations. I hope i will not meet bigs problems :
That sounds like a good idea. I would love to have more promotional videos of STK.
...
(2) Is there an (easy) way to record maps with a "free" camera (you can go everywhere in the map) with the same game render ?
Not really. What you can do is define end-cameras (see
http://supertuxkart.sourceforge.net/Tra ... End_Camera), but they are quite limited. Ideally I would love to be able to define a camera path in blender, which gets exported and then used as a intro sequence (of course skip-able) for each track. But it will be some time before this is coded

It's not that hard, the important bits (e.g. exporting IPO animation data is already implemented) are done, but would need some extensions (e.g. to allow for zooming).
(3) Is there a way to change the position of kart's camera ? I was just able to make the camera be far or near the kart, but i wasn't able to record the side of the kart for example
No, as you might have seen the support for this we have is rather limited. You can use the end cameras to show a kart from the side.
(4) Is there a way to record a ghost ? And can we have differents ghosts at the same time ?
Yes, see highscore thread (
viewtopic.php?f=17&t=3911&start=100#p43345). The format should actually be able to replay more than one kart, but you would have to drive in split screen I guess (and that's never tested tbh). Combining several ghost files into one is not trivial (since ghost records contain time stamps, which will vary from one race to another).
(5) Where do i have to go to change karts animation: to have (for example) a winnig animation during the race instead of no animations ? Kart .xml ? How ?
See kart.xml:
- {l Code}: {l Select All Code}
<animations left = "0"
straight = "20"
right = "40"
start-winning = "80"
end-winning = "308"
start-losing = "386"
start-losing-loop = "414"
end-losing = "516"/>
This specifies which frames to use for which animation.
Sorry, I'd guess it needs some fair amount of work before you can do what you want to do

Best would be to open a ticket with the requirements, perhaps we can get some new contributions.
Cheers,
Joerg