one question about cannons

one question about cannons

Postby rubberduck » 13 Jul 2013, 15:29

i ckecked all three tracks with a cannon (farm, fort magma and mines(new version))
in these tracks they are only animated
in object-panel it is set to "objects", "cannon start" and "cannon end" is unused

does it not work with these object-types at the moment???

i also can't choose an object, that i want to have as cannon-ball
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: one question about cannons

Postby WillemS » 14 Jul 2013, 16:03

As far as I know, the Cannon Start and Cannon End object types are for "cannons" that launch karts, and not objects, to another place.
I did not ever use those so far, so I am not sure how it works. But it would certainly be nice to have a track with a "kart cannon"... ;)
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Re: one question about cannons

Postby rubberduck » 14 Jul 2013, 17:42

for this effect you can use "Zipper (Speed Boost)" checkbox in material-properties
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: one question about cannons

Postby hiker » 15 Jul 2013, 04:20

WillemS {l Wrote}:As far as I know, the Cannon Start and Cannon End object types are for "cannons" that launch karts, and not objects, to another place.
I did not ever use those so far, so I am not sure how it works. But it would certainly be nice to have a track with a "kart cannon"... ;)

Correct, it allows you to shoot a kart (along an arbitrary path), and could be used e.g. to avoid boring uphill sections ;)

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