Unnamed {l Wrote}:I upload the sp map I started creating some time ago. I haven't done much so there are just few floors.
I tried to write /exec game/singleplayer.cfg to the cfg file of the map and it works, so you don't have to write it every time.
Start an onslaught-timetrial or onslaught-gauntlet (in this case grenades/mines/rockets spawn).
Damn, you are a mapping machine
The map looks and plays great! Destroying the SMG turrets is really challenging, but in the end it feels so satisfying.

The mine-laying drones were also a nice touch, they created their own sort of obstacle course in the corridors.
Screenshot (from editmode):

- Good cover here.
By the way, I found out that if you play the map in gauntlet-onslaught, players can pick up weapons. You can play a full-fledged SP match by adding the commands "gauntletweapon 1" and "botbalance 0" to the .cfg, and chainging the playerstarts to team alpha. (If you really want to spice things up, set /botbalance to a nonzero number and add Omega playerstarts somewhere. Team Omega is friends with the grunts in Onslaught mode, so if you want, you could have players and bots on Omega trying to stop the heroes of the SP mission.)
Julius {l Wrote}:Hmm... in RE's older brother Bloodfrontier... wasn't there a sort of COOP shoot all zombies mode? Not that I necessarily think it fits well to RE's gameplay, but I guess the code should be still somewhere in it...
Edit: Hmm as an idea... maybe it could be combined with a race mode? e.g. you are a armed messenger in a futuristic city that needs to get a package from point A to point B as quickly as possible while fending off those persky floating police drones that are patrolling the city. Could be COOP also, a great showcase for the parcour movement and replayability would be relatively high as one could always try to become faster. Could even be combined with a nice online score feature and a race like ghost mode where you can try and beat the current champion.
If you can get a server running that plays time-trial-onslaught (or gauntlet-onslaught-classic) with the singleplayer vars, you can play co-op singleplayer. I'm not too good with servers, but I'll try to get one that does this.
You can also make a "race mode" variant where enemies respawn by chaning the /enemyspawntime variable.