New volumetric light beam effect

New volumetric light beam effect

Postby samuncle » 05 Jul 2013, 15:08

Hello :)

I wasn't satisfied by the light beam in lighthouse. Why ? because it doesn't have smooth edges and it's obvious that is just a cone textured. Lighthouse is supposed to be a next gen track. And next gen track will have volumetric light beam. So I coded a shader to do that.

Image

You can turn around the beam and the edges are smooth.

I'm still tweaking parameters. When it will be finished I'm going to update the exporter to support its.

Todo:
Add support for fog
Update the exporter
Change the color of the lightray
Image
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Re: New volumetric light beam effect

Postby mr_Spoon » 05 Jul 2013, 18:25

Nice lighting effect, I like it!
The rain looks a bit weird in that screenshot though, it doesn't look like either the old or new rain in the blog.
:)
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Re: New volumetric light beam effect

Postby cand » 05 Jul 2013, 19:40

No need to add fog to each shader, it will be done in one place later.
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Re: New volumetric light beam effect

Postby rubberduck » 05 Jul 2013, 19:44

this track has so much good things now
lightmaps, rain, particles and the light-beam, grass-shader...

it's so good

much new things
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: New volumetric light beam effect

Postby Arthur » 05 Jul 2013, 22:46

mr_Spoon {l Wrote}:Nice lighting effect, I like it!
The rain looks a bit weird in that screenshot though, it doesn't look like either the old or new rain in the blog.
:)

Tearing due to no vsync, personally I recommend using the built-in screenshot feature for exactly that reason.
Hey pal, I took an oath for justice! "In happy days or tightest tights..." or something like that.
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Re: New volumetric light beam effect

Postby mr_Spoon » 05 Jul 2013, 22:51

Its just no vsync, phew! :)
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