by bentito » 31 May 2013, 21:09
Thanks very much for the reply.
OK, I would really like to add some more weapons, I'd like to created copies of all the basic ones, my copies will be the same, but they won't spin when they're sitting there. So for instance, trying to have the normal shotgun that spins and also a "no-spin" version. Want to walk around my map and see spinning and non-spinning versions of all the weapon models. So I tried copying all the shotgun lines in weapons.h and weapdef.h, wouldn't even build after that, possibly because I never found out how to change W_MAX.
Maybe I am going about this wrong. How about this? I don't care if the things I am adding act as weapons. Could I take the definition files for say, the shotgun, and add it as some other entity type (bot, player, etc) that would just sit there in the map not spinning and not acting as a weapon? How would I go about that? I see plants for instance in one of the maps, I am assuming those are models just like the weapons.