PLEASE NOTE: Starting with this release, you must run the ini importer at least once! This can be done automatically through the launcher.
Known Issues:
- Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
- Launcher crash on OS X < 10.8
- Polish version of Morrowind.esm makes OpenMW crash
Check out the release video by the inexorable WeirdSexy.
youtu.be/a-i73Qb3KKw
Changelog:
- Implemented Active Spell Icons
- Implemented walking, running, and swimming animation
- Implemented support for ESPs and multiple ESMs
- Implemented proper collision shapes for NPCs and creatures
- Implemented lights that behave more like vanilla Morrowind
- Implemented importing BSA files as part of the settings imported by the config importer
- Implemented zoom in vanity mode
- Implemented potion/ingredient effect stacking
- Implemented object movement between cells
- Implemented closing message boxes by pressing the activation key
- Implemented random persuasion responses
- Implemented closing message boxes when enter is pressed
- Use rendered object shape for physics raycasts
- Improved the race selection preview camera
- Class and Birthsign menus options are now preselected
- Disabled dialog window until character creation is finished
- Decoupled water animation speed from timescale
- Changed underwater rendering to more closely resemble vanilla Morrowind
- Hid potion effects until discovered
- Finished class selection-dialogue
- Re-factored Launcher ESX selector into a re-usable component
- Various fixes and implementations for the script compiler
- Fix for a keyboard repeat rate issue
- Fix for errant character outline on water in 3rd person
- Fix for duplicate player collision model at origin
- Fix for dialogue list jumping when a topic is clicked
- Fix to prevent attributes/skills going below zero
- Fix for global variables of type short being read incorrectly
- Fix for collision and tooltip on invisible meshes
- Fix for CG showing in Options when it is not available
- Fix for crash when Alt-tabbing with the console open
- Fix for pick up sound playing when object cannot be picked up
- Fix for moving left or right canceling auto-move
- Fix for gender being swapped (woops!)
- Fix for footless guards
- Fix for waterfalls not rendering at a certain distance
- Fix for crash in "Mournhold, Royal Palace"
- Fix for not finding non-DDS textures
- Fix for some meshes being invisible from above water in Bloodmoon
- Fix for Messagebox causing assert to fail
- Fixes for Launcher file path selection
- Fixes for missing/incorrect UI graphical elements
- Fixes for various transparency rendering issues
- Fixes fo various character generation UI issues
- Fixes for config import in Launcher
- Fixes for various new issues discovered when handling mod content
- Various code cleanup
see also:
*Official Youtube Channel*
*For New Developers*
*OpenMW Homepage*
*Chat @freenode*