A place to upload tracks for testing

A place to upload tracks for testing

Postby rubberduck » 27 Apr 2013, 11:54

here is a place for tracks and improved tracks for testing

you can report bugs like
- texture-issues
- driveline-issues
-things that can made better

my brother had a place for me to upload my track
platen-software.de/sebastian/minigolf-test.tar.gz
here i have my improved minigolf-track

please look, if you can find some bugs


i tried to improve the drivelines, but the result wasn't so good
if someone has good experience with drivelines, could try to improve the drivelines
driveline-improvement should be tested good and also tested in reverse good

i have some images here where ai have problems
driving not reverse:
supertuxkart minigolf-test 2013.03.27 11.53.43.jpg

supertuxkart minigolf-test 2013.03.27 11.49.43.jpg

supertuxkart minigolf-test 2013.03.27 11.48.48.jpg


driving reverse:

supertuxkart minigolf-test 2013.03.27 11.54.28.jpg

supertuxkart minigolf-test 2013.03.27 11.54.38.jpg


now i will improve my spaceship-track and will upload it here for testing
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: A place to upload tracks for testing

Postby hiker » 28 Apr 2013, 11:46

Hi,


rubberduck {l Wrote}:
you can report bugs like
- texture-issues
- driveline-issues
-things that can made better

Not sure if a generic thread here is the best approach. In a (potential very long) thread in the forum things get to get lost. I think it might be worth using our trac for this, we already have a separate 'component' for data which includes models, I am happy to add a special 'track modelling improvement' section for you to use. Additionally using trac you can 'take' a ticket to make sure not two artists are working on the same track at the same time, and you can make sure all information about one track is in one ticket, making it easier to fix all issues at one.

...
i tried to improve the drivelines, but the result wasn't so good
if someone has good experience with drivelines, could try to improve the drivelines
driveline-improvement should be tested good and also tested in reverse good


Note that it might also be a generic AI problem. But I won't have time to look at this for at least two weeks I'd expect (GSoC, reading proposals, then ranking, then more google meetings, ...).

Can you compile your own version of STK? I can give you some instruction on enabling some additional AI debugging info that might be useful.

Cheers,
Joerg
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Re: A place to upload tracks for testing

Postby rubberduck » 28 Apr 2013, 14:20

i think also, that it is a general ai-problem

the minigolf-track has a hard shape with a lot of curves,

i worked a lot with driveline-debug-mode

so i think that the ai should have been improved, but i don't know, where the file for the behavior of the ai is and i don't know, how i should change this
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: A place to upload tracks for testing

Postby hiker » 29 Apr 2013, 07:23

rubberduck {l Wrote}:i think also, that it is a general ai-problem

Entirely possible. There is a known bug in the AI which can cause problems (though fixing this bug made the AI a _lot_ less competitive, so we decided to get away with tweaking drivelines instead ;) ).

...
i worked a lot with driveline-debug-mode

so i think that the ai should have been improved, but i don't know, where the file for the behavior of the ai is and i don't know, how i should change this

We have more option then the command line, that's why I asked if you can compile your own binary.

The AI data are in data/stk_config.xml , search for "<ai", you will find _some_ settings for the various AI levels. But you won't be able to fix any real AI bug this way.

Cheers,
Joerg
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