Old Mine Improvement

Old Mine Improvement

Postby Hero » 12 Nov 2012, 16:45

You'd think with Hacienda going and some weird side projects I wouldn't have the TIME to edit another track. But I DO! Here is my edit of The Old Mine which hasn't been edited for half a year or more.

Notes:
Added in an alternative way.
Added in mine kart that crosses your path... twice!

mines edit.zip
Alpha one of my edits to The Old Mine.
(7.03 MiB) Downloaded 356 times


This has also been added to stkaddons.net.
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Re: Old Mine Improvement

Postby Ludsky » 12 Nov 2012, 17:00

It's Good But remake the new road

"Added in mine kart that crosses your path... twice!" >> Where is the Kart ???
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Re: Old Mine Improvement

Postby Hero » 12 Nov 2012, 17:06

You'll find it when you go on the loop before the bridge. But I'll check just to make sure the xml is cooperating. It has a way of not.
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Re: Old Mine Improvement

Postby rubberduck » 25 Apr 2013, 19:41

if i drive into the water here i get "fired" up and out of the track

sometimes ai drives into the water and then their mini-icon is "flying over the screen" a few minits
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supertuxkart mines 2013.03.17 19.50.04.jpg
duke is flying:D
supertuxkart mines 2013.03.25 20.19.31.png
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Re: Old Mine Improvement

Postby samuncle » 25 Apr 2013, 20:12

This is not an official track and hero was a beginner in the process of making a good track.
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Re: Old Mine Improvement

Postby Arthur » 25 Apr 2013, 22:03

Also I believe this was a physics bug that has been fixed already (if not, at least it can easily be worked around).
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Re: Old Mine Improvement

Postby hiker » 26 Apr 2013, 02:28

Arthur {l Wrote}:Also I believe this was a physics bug that has been fixed already (if not, at least it can easily be worked around).

Yes, it should be fixed on trunk.

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