arand {l Wrote}:A lot of the textures in Sauerbraten only allows distribution along with the full sauer game. Hence maps from sauer won't easily be included in RE, unless you install sauer side-by-side, as you've always been able to.
I also personally think that there's more work in properly bringing a map from sauer to RE than retexturing, due to the fact that they are different games.
arand {l Wrote}:And that there's a positive thing being quite picky about what maps to include (and keep) in RE official.
hulk {l Wrote}:But both are free games and use the same licenses (i think), why can't RE use the same textures?
hulk {l Wrote}:arand {l Wrote}:And that there's a positive thing being quite picky about what maps to include (and keep) in RE official.
I don't get this part.
TheLastProject {l Wrote}:Pretty much as ballistic said, however, I think it is better to call Red Eclipse Free Software. Yes, Red Eclipse is also Open Source (as the source code is available to look at), but that wouldn't necessarily mean it is Free Software as Open Source does not give you the four essential freedoms. The only thing Open Source guarantees you is the ability to look into the code, but there may be additional limits on sharing, copying or modifying the code.
Evropi {l Wrote}:Not true. What you're actually referring to is the 'shared source', sometimes called 'proprietary with source available', model. Open source is strictly confined to what is defined in the open source definition by the OSI.
BioHazardX {l Wrote}:The weapons' spawnpoints are very messy, I notice that you can't pick up the shotgun in any maps if you play with the "classic" mutator.
Shotgun is already included in Sauer, so why don't replace it with the RE shotgun?
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