src/tracks/track.cpp, line 735:
- {l Code}: {l Select All Code}
else if(name=="zipper")
{
std::string full_path = file_manager->getDataDir()+"/models/zipper.b3d";
scene::IMesh *mesh = irr_driver->getAnimatedMesh(full_path);
m_all_meshes.push_back(mesh);
scene::ISceneNode *scene_node = irr_driver->addOctTree(mesh);
mesh->setHardwareMappingHint(scene::EHM_STATIC);
core::vector3df xyz(0,0,0);
node->getXYZ(&xyz);
core::vector3df hpr(0,0,0);
node->getHPR(&hpr);
scene_node->setPosition(xyz);
scene_node->setRotation(hpr);
m_all_nodes.push_back(scene_node);
}
Did someone see the problem in the code ?