andrewj {l Wrote}:I agree 100% with the first item (Don't release something before it's done) -- it doesn't have to be a completely finished polished game of course, but it does need a stable foundation (the engine is solid) and the game should be playable.
Can't disagree with you more.
Release early, release often. Unstable releases are healthy.
The problem here is there was not enough caveats, nor enough strength to stick to 1) the original plan and 2) ignore community wishes.
It's open source. If some members of the community do not like the direction, they can fork and make a different game. That's the beauty of it.
The fingers here are pointed in the wrong direction. Part of being an effective lead is making hard choices.