Evropi {l Wrote}:How about just doing it the Wolfenstein: ET way? That is, a server can set a 'campaign' which spans several maps. The team that wins every map gains 1 point, and these are tallied up at the end. Inbetween games you are shown a map with locations (this only really works for Wolf ET of course) and on each point the symbol of the winning team is displayed (the ones that haven't been played yet are greyed out). So yeah, it's more of a 'series' than a 'campaign'. Still, whilst basic, it works and makes teams stick together. Not sure if that would work in RE though as Wolfenstein: ET is much more about tactics and teamwork, whereas the only game mode that requires actual teamwork (you can usually wing it and still win) in RE is bomber-ball.
I have to say, I really like this idea. Most of the time in multiplayer games, the player is only involved in a story in singleplayer, and multiplayer matches don't have the same sense of context and importance for each mission. Simply showing some kind of progress for the outcome of a match turns victory from "oh yay, I won a game" to something along the lines of this:
"
The members of the Alpha Legion had considered it a suicide mission at first. A force their size could not possibly take the great Ghost Citadel of the Omega Faction. But through the mists and lines of fire they charged and drove back the ruthless traitors. The war is far from over, but in the hearts of every loyal citizen there is renewed hope that the bloody revolution can be stopped."
(This is just ah idea to start with; the story could be different for each server.)
I know Red Eclipse doesn't have an official story or an official universe yet(I think), but I think this has a lot of potential to be an excellent method of getting the player involved in some kind of story in multiplayer. Plus, it wouldn't take very much work; all you'd need to do is get the server to display a map of the region and a text blurb after each round, and the server owner would do most of the work setting up the campaign. In future expansions, some strategetic elements could be added, adding an element of turn-based strategy.
In any case most servers will still probably still choose to have maps be chosen by voting and not related to a story, but it's an interesting idea with a lot of potential. Since Quin is extremely busy with other stuff right now I don't think this should be an immediate priority, but would it be possible to have support for this type of server sometime in a future release?