planetarium (star track remix)

planetarium (star track remix)

Postby samuncle » 30 Mar 2012, 00:08

My new track is a remix of star track.

Currently I'm working on the planet halo (the atmosphera).

Image

Your ideas and sugestions are welcome
Image
User avatar
samuncle
STK Moderator
 
Posts: 754
Joined: 16 Mar 2010, 21:28

Re: planetarium (star track remix)

Postby ctdabomb » 31 Mar 2012, 16:13

samuncle {l Wrote}:My new track is a remix of star track.
Currently I'm working on the planet halo (the atmosphera).
Your ideas and sugestions are welcome

what do you mean by remix? like redo the scenery? or the whole track?
didn't you also make a post about this earlier?
Some people are like slinkies... not really good for anything, but you still can't help smiling when you shove them down the stairs.
ctdabomb
 
Posts: 1075
Joined: 13 Dec 2011, 21:21
Location: halfway there

Re: planetarium (star track remix)

Postby betharatux1 » 31 Mar 2012, 23:52

1. will able secret way added ? :)
2. on space, can you added animate fly meteor ? making real feel in space. :cool:
"Just jumping and somersault on spring bed at mall, then great ideas come" Image
User avatar
betharatux1
 
Posts: 179
Joined: 14 Feb 2012, 17:25
Location: indonesia

Re: planetarium (star track remix)

Postby ctdabomb » 06 Apr 2012, 22:29

this could be a good place to use lightmaps!
Some people are like slinkies... not really good for anything, but you still can't help smiling when you shove them down the stairs.
ctdabomb
 
Posts: 1075
Joined: 13 Dec 2011, 21:21
Location: halfway there

Re: planetarium (star track remix)

Postby samuncle » 22 Jan 2013, 21:37

A new screenshoot of planets and the Sun.
Image
Image
Image
User avatar
samuncle
STK Moderator
 
Posts: 754
Joined: 16 Mar 2010, 21:28

Re: planetarium (star track remix)

Postby Ludsky » 23 Jan 2013, 10:37

My sugestions for this track :
- add shooting star
- add Rocket
- add Alien
- add asteroids

Perhaps the road through some planets ? (sorry for my medium english :s)

:) Good Luck ;) Is a very good project ;)
User avatar
Ludsky
 
Posts: 692
Joined: 07 Aug 2011, 12:52
Location: France

Re: planetarium (star track remix)

Postby jymis » 23 Jan 2013, 11:09

Some asteroids can be moving obstacle (like up and down through the piste) ?
User avatar
jymis
 
Posts: 137
Joined: 28 May 2012, 12:00

Re: planetarium (star track remix)

Postby antoine » 23 Jan 2013, 14:22

I agree. One model could be resized and set at different speeds and rotations. https://www.youtube.com/watch?v=reoC542Xbao
antoine
 
Posts: 108
Joined: 01 Jan 2013, 13:37

Re: planetarium (star track remix)

Postby jymis » 23 Jan 2013, 14:53

Oh antoine, a very good example is this video for us !
i didn't know that game.

Anyway, look good : in a cartoonish game, color of space is not necessary black and an asteroid not in an ugly brown. Here we have blue for space, pink and purple (and sometimes a creamy yellow) for asteroids. That's genious !
User avatar
jymis
 
Posts: 137
Joined: 28 May 2012, 12:00

Re: planetarium (star track remix)

Postby samuncle » 23 Jan 2013, 17:20

color of space is not necessary black

I'm not convinced by pink asteroid, I prefer to keep natural colors (but with some funny details)
However Space is colored ;)

My sugestions for this track :
- add shooting star
- add Rocket
- add Alien
- add asteroids

Yes, yes, yes and yes :).
Last edited by samuncle on 24 Jan 2013, 00:20, edited 1 time in total.
Image
User avatar
samuncle
STK Moderator
 
Posts: 754
Joined: 16 Mar 2010, 21:28

Re: planetarium (star track remix)

Postby Totoplus62 » 23 Jan 2013, 17:32

Seems promising,
1) i think this is a great opportuny to play with the gravity to make this track in space be very special (The player can be just attract by the road).
Image
Just a very quick draw to explain the idea

2) Make asteroids of the solar system-asteroid belt collides with road (a small part of this track could be inside this belt)
Image

:)
"Imagination is more important than knowledge." Features under CC-BY 3.0, CC-BY-SA 3.0 or equivalent GNU license
Image SuperTuxKart Popularity
User avatar
Totoplus62
 
Posts: 584
Joined: 10 Nov 2012, 13:33
Location: France - Pas-de-Calais

Re: planetarium (star track remix)

Postby hiker » 23 Jan 2013, 23:33

Totoplus62 {l Wrote}:Seems promising,
1) i think this is a great opportuny to play with the gravity to make this track in space be very special (The player can be just attract by the road).

I have already implemented this somewhere (maybe not committed). There might be a bit more work necessary. There are some raycasts to detect the terrain on which a kart is driving, which atm always go straight down, not following the gravity or kart orientation. Which is a bit of a catch-22: we know what to set the gravity to by knowing the terrain and its normal. But to know the terrain we have to do a raycast along the gravity vector ... In reality this can be ignore as long as we have smooth transitions.

As soon as we have a track that needs this, I'll finish the implementation.

Cheers,
Joerg
hiker
 
Posts: 1435
Joined: 07 Dec 2009, 12:15
Location: Melbourne, Australia

Re: planetarium (star track remix)

Postby Funto » 24 Jan 2013, 08:40

It seems the problem is actually to find the triangle on the track closest to the kart position, and use it's normal as gravity (which should be smoothed over time, necessarily). I don't know which data structure is used for the track (octree?), but a kD-tree or an octree can be used to accelerate such a search. At least you won't have convergence problems...but maybe your solution is better in practice?

BTW, I thought it would be fun to have a battle arena in space, on a very small planet, with (weak) gravity pointing to the center:)
Funto
 
Posts: 459
Joined: 09 Dec 2009, 13:47
Location: Bordeaux, France

Re: planetarium (star track remix)

Postby Totoplus62 » 24 Jan 2013, 21:04

samuncle {l Wrote}: I prefer to keep natural colors .

Yes ! Yes :cool: I agree!

With the gravity we can make this track be as exiting as Space mountain :lol:
"Imagination is more important than knowledge." Features under CC-BY 3.0, CC-BY-SA 3.0 or equivalent GNU license
Image SuperTuxKart Popularity
User avatar
Totoplus62
 
Posts: 584
Joined: 10 Nov 2012, 13:33
Location: France - Pas-de-Calais

Re: planetarium (star track remix)

Postby jymis » 24 Jan 2013, 23:17

I didn't say we have to use pink. It was an example. Moreover, this is not a simple pink because it pulling on the brown, the "antique pink". Ok maybe that pink in the video is more a pink toilet paper xD
Natural colors ? That is to say : dark green, grey and brown ?
But, whatever…

I know that space is colored.
Also, the current background image is horribly small. Nebulas are distorded, we have to find a better resolution.

We must not forget that what we done is for players, not for players-contributors.
And that a person who works on a video game forget too often is that players are dreamers.
User avatar
jymis
 
Posts: 137
Joined: 28 May 2012, 12:00

Re: planetarium (star track remix)

Postby samuncle » 26 Jan 2013, 02:12

I have improved nebulas (they are now in 3D) and the scene is more colorful :).

Image

Next time the Milky way :)
Image
User avatar
samuncle
STK Moderator
 
Posts: 754
Joined: 16 Mar 2010, 21:28

Re: planetarium (star track remix)

Postby samuncle » 26 Jan 2013, 11:54

Improved nebula (with more color. The previous one was too dull.
Image
A (faked) version with a bloom shadder (if one stk support bloom ^^)
Image
Image
User avatar
samuncle
STK Moderator
 
Posts: 754
Joined: 16 Mar 2010, 21:28

Re: planetarium (star track remix)

Postby jymis » 26 Jan 2013, 12:07

Big stars are actually brighter, goog job.
But I don't see some change in the blue.

And and personally I'm sad, I prefered the old purple.
Otherwise you could try to turn the color a bit more pink, it might be super nice !

What's the half ring on the right ?
User avatar
jymis
 
Posts: 137
Joined: 28 May 2012, 12:00

Re: planetarium (star track remix)

Postby samuncle » 26 Jan 2013, 12:21

What's the half ring on the right ?

It's a flare used for the sun. It's my reference object, but in the finished track I will remove it :)
Otherwise you could try to turn the color a bit more pink, it might be super nice !

I can try. It's difficult to find the right balance between transparency, color…. Currently I prefer to focus on the milky way and/or the track :).
Image
User avatar
samuncle
STK Moderator
 
Posts: 754
Joined: 16 Mar 2010, 21:28

Re: planetarium (star track remix)

Postby Totoplus62 » 26 Jan 2013, 13:42

samuncle {l Wrote}:Improved nebula (with more color. The previous one was too dull.
Image
A (faked) version with a bloom shadder (if one stk support bloom ^^)
Image

Very nice !
I was just looking for new musics :) on jamendo but it's hard to find an appropriate song, here is 2 songs who have nice rhythm but maybe not perfect:
http://www.jamendo.com/fr/track/330468/the-creature
http://www.jamendo.com/fr/track/708368/eve
"Imagination is more important than knowledge." Features under CC-BY 3.0, CC-BY-SA 3.0 or equivalent GNU license
Image SuperTuxKart Popularity
User avatar
Totoplus62
 
Posts: 584
Joined: 10 Nov 2012, 13:33
Location: France - Pas-de-Calais

Re: planetarium (star track remix)

Postby rubberduck » 26 Apr 2013, 14:31

i found something on oga what you can put into your track

http://opengameart.org/content/shipyard

you can build your own spaceships with that set (from outer side and not from the inner side like my track)

these could fly around the track
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
User avatar
rubberduck
 
Posts: 910
Joined: 23 Apr 2013, 18:31
Location: sitting with tux in a bathtub

Re: planetarium (star track remix)

Postby Ludsky » 03 Nov 2013, 10:01

Sorry, just one question, this track is for 0.8.1 ?
User avatar
Ludsky
 
Posts: 692
Joined: 07 Aug 2011, 12:52
Location: France

Re: planetarium (star track remix)

Postby samuncle » 03 Nov 2013, 12:03

Unfortunately not. It's planned for the 0.9

However I included some elements of planetarium in spaceship. So you will discover a different track :)
Image
User avatar
samuncle
STK Moderator
 
Posts: 754
Joined: 16 Mar 2010, 21:28

Re: planetarium (star track remix)

Postby Ludsky » 03 Nov 2013, 16:16

samuncle {l Wrote}:Unfortunately not. It's planned for the 0.9

However I included some elements of planetarium in spaceship. So you will discover a different track :)


ah, oki, Thank you. I you need help for texture or other, i'm here :)
User avatar
Ludsky
 
Posts: 692
Joined: 07 Aug 2011, 12:52
Location: France

Who is online

Users browsing this forum: No registered users and 1 guest