http://blenderart.org/
Blend Art Magazine {l Wrote}:The theme for this issue is “Imagine the Possibilities”
A new year has arrived filled with possibilities for artistic growth and learning. In this issue we are going to look at your personal projects and goals for 2013. What do you hope to learn or accomplish with blender this year. The possibilities are endless, so let the possibility party begin.
Looking for tutorials or “making of” articles on:
Personal Projects/Creations
Any tool or technique
hiker {l Wrote}:The next topic is "Imagine the Possibilities". Not sure if STK would fit into that one?
I think the article fits the theme nicely. "Imagine the Possibilities" is perfect for STK track design. Look at what you guys have already made; you can race in space, under the sea, in a fairy land, on an alien planet, in the snow and in a haunted house. We could say something along the lines of "Design a level in any setting and then easily play it in SuperTuxKart. Just make the scene using our custom scripts and then load the scene into STK. Let your imagination go wild and then race through it with your friends and family."
The article is a tutorial which is something they are looking for. And finally, the STK developers have made custom scripts that extend Blender and this shows how extendable Blender can be for game designers.
hiker {l Wrote}:Not as a tutorial. The possibility of using blender as a all-in-one art pipeline might be interesting.
Great idea.
hiker {l Wrote}:From their web page:In this issue we are going to look at your personal projects and goals for 2013. What do you hope to learn or accomplish with blender this year.
We could fit into that by saying that we want that many people will be using blender to create tracks for STK. Or perhaps 'Using blender to get more animated tracks' or so.
More levels, more animated levels, and more animated characters would all be great.