games/supertuxkart
Updated games/supertuxkart to 0.8 [ryoon 2013-01-06]
lloydyboy {l Wrote}:I like the new version.
My only criticism would be that the "switzerland" / valley track is REALLY slow on my computer during trials. Possibly it would load more quickly if the trial length was limited to two laps?
Also, why is there no "all tracks" Grand Prix on version 0.8? That was an excellent feature on the old version. I'm surprised and disappointed that it's been ditched.
Auria {l Wrote}:No this was not an accident, I did delete this GP. I just didn't see a good way to integrate it in challenges. all other GPs need to be played to win story mode, and I certainly didn't want to require players to play an all-tracks GP to finish the game. besides I'm surprised anyone would want to play that.
Something that I think could be a better replacement is to code a "random GP". This pops a dialog where you select how many tracks you want to play, and it generates a random GP for you. Then you could select all 16 or so tracks. This is just brainstorming, I'm not committing myself to implementing that!
<supertuxkart_grand_prix name="Random At World's End">
<track id="fortmagma" laps="3" reverse="false" />
<track id="minigolf" laps="3" reverse="false" />
<track id="xr591" laps="3" reverse="false" />
<track id="mines" laps="3" reverse="false" />
<track id="lighthouse" laps="4" reverse="false" />
<randomize tracks="5" />
</supertuxkart_grand_prix>
<supertuxkart_grand_prix name="All Tracks">
<track id="sandtrack" laps="3" reverse="false" />
<track id="farm" laps="3" reverse="false" />
<track id="olivermath" laps="4" reverse="false" />
<track id="subsea" laps="2" reverse="false" />
<track id="scotland" laps="3" reverse="false" />
<track id="jungle" laps="3" reverse="false" />
<track id="snowmountain" laps="3" reverse="false" />
<track id="hacienda" laps="3" reverse="false" />
<track id="zengarden" laps="4" reverse="false" />
<track id="snowtuxpeak" laps="3" reverse="false" />
<track id="islandtrack" laps="3" reverse="false" />
<track id="greenvalley" laps="2" reverse="false" />
<track id="mansion" laps="3" reverse="false" />
<track id="startrack" laps="3" reverse="false" />
<track id="city" laps="2" reverse="false" />
<track id="fortmagma" laps="3" reverse="false" />
<track id="minigolf" laps="3" reverse="false" />
<track id="xr591" laps="3" reverse="false" />
<track id="mines" laps="3" reverse="false" />
<track id="lighthouse" laps="4" reverse="false" />
</supertuxkart_grand_prix>
lloydyboy {l Wrote}:I like the new version.
My only criticism would be that the "switzerland" / valley track is REALLY slow on my computer during trials. Possibly it would load more quickly if the trial length was limited to two laps?
xeno74 {l Wrote}:
SuperTuxKart 0.8 is coming to PC-BSD!
http://trac.pcbsd.org/changeset/20931
http://trac.pcbsd.org/changeset/20930
lloydyboy {l Wrote}:I'm glad there's someone out there as sad as me who likes the 20 "all track" GP! Please bring it back (or introduce the random GP you were suggesting).
galaxy51 {l Wrote}:[...]bring that wonderful feature back to me!!!
lloydyboy {l Wrote}:I'm glad there's someone out there as sad as me who likes the 20 "all track" GP!
Note that you can easily add the all-tracks-gp to your STK-0.8 install, as explained a few posts earlier in this topic. It's just a matter of putting the text file attached below in <STK-install>/data/grandprix/0_all.grandprix.hiker {l Wrote}:it should be back in 0.8.1.
Well, then I gotta rename that oneThe extension grandprix is not allowed.
Funto {l Wrote}:Porting to Android is not an easy task, as Irrlicht itself does not officially support it (although there is an OpenGL|ES branch in their SVN - does anyone know what the current state of it is?)
And for the people missing the "All tracks" option, I guess this one should do the trick (<STK-install>/data/grandprix/0_all.grandprix):
- {l Code}: {l Select All Code}
<supertuxkart_grand_prix name="All Tracks">
<track id="sandtrack" laps="3" reverse="false" />
<track id="farm" laps="3" reverse="false" />
<track id="olivermath" laps="4" reverse="false" />
<track id="subsea" laps="2" reverse="false" />
<track id="scotland" laps="3" reverse="false" />
<track id="jungle" laps="3" reverse="false" />
<track id="snowmountain" laps="3" reverse="false" />
<track id="hacienda" laps="3" reverse="false" />
<track id="zengarden" laps="4" reverse="false" />
<track id="snowtuxpeak" laps="3" reverse="false" />
<track id="islandtrack" laps="3" reverse="false" />
<track id="greenvalley" laps="2" reverse="false" />
<track id="mansion" laps="3" reverse="false" />
<track id="startrack" laps="3" reverse="false" />
<track id="city" laps="2" reverse="false" />
<track id="fortmagma" laps="3" reverse="false" />
<track id="minigolf" laps="3" reverse="false" />
<track id="xr591" laps="3" reverse="false" />
<track id="mines" laps="3" reverse="false" />
<track id="lighthouse" laps="4" reverse="false" />
</supertuxkart_grand_prix>
You may want to lower the laps per track, though
xeno74 {l Wrote}:What's this: supertuxkart-0.8-win.exe.potm????
This exe is in the 0.2 folder of SF.
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