First of all, I must say that I'm honored that VT is acquiring enough interest to raise such discussions.
The Orlinn first quest:
I won't get in answering all the questions I've read there, yet, to sum up, yes, you need more hints about who could have seen the pen, and where Orlinn is hidden, but that's about it. Where you're in a village searching for something, you happen to talk to people, and that's where I didn't add everything I wanted so far, and for obvious scheduling reasons.
That's where I'll request a pro-active help from the ones disliking it. What dialogue or hint would you precisely add, where, when, and how. If nobody provides something interesting, I'll do it in my own way but don't complain afterwards.
Ah, and yes, I blocked the path behind the house at the beginning because at the time, I was in a extra-twisted mood (you can even speak of cruelty) Should I remove that? I do think not. Try and convince me.
And yes, nobody wants to hear Georges poetry, btw.
I've seen this also:
Roots {l Wrote}: I've kept myself free from any major involvement in the story or gameplay, largely because I don't want to get too invested in the project when I already have my own to work on.
Well, I understand that Roots has another project to revive, yet to make it clear, I'm not interested in any proposal about the unreleased part of the story, anyway. Adding side-quests, or fine-tuning the existing stuff, just as it is being discussed now is of course fine.
I might also sound as a dictator, but I'm the only one that will have the last word on what could enter the game and what won't. Simply because it is my game. Any other person deciding something without talking with me first will be exposed to my rejection in the inclusion of stuff in the game. That said, the way we've been working so far is great and people around are really nice and pro-active, even when not knowing GIT.
Lack of answers according to Roots:
@Roots: I also like how you're musing and complaining about the lack of answers, speaking of a too long gameplay time without any of them and all. I do think it's revealing how eager you are about answers about that, and that's what I wanted to achieve. Hence, I won't add anything yet, as the first answers are planned for the second half-part of the episode I.
So everyone, stay tuned, and let's finish the few things needed to make a second release candidate for the first Half-Episode something that will fit more what the radical dreamers are expecting.
Best regards,