lamefun {l Wrote}:Everyone is talking about weapon balance, but there some more serious problems with this game.
1. Hidden features like hiding gun or high contrast players (firstpersonblend and fullbrightmodels) and field of view adjustment. Tech-saavy players can look up the commands, but noobs will never find them.
You cannot hide gun or high contrast players, afaik. Field of view can be changed with /fov and /zoomfov.
I understand that some people will not be able to find them, but surprisingly, most of the good RE players are quite knowledgeable about the game's inner workings. However, I agree that they need to be more obvious.
UNfortunately, this would require adding options to the options menu, and quin has already admitted that it is an absolute mess and needs to be redone. Don't count on this big job being completed anytime soon.
lamefun {l Wrote}:2. Insane 5 seconds respawn delay. Seriously, I think we need a mass aimbot infestation so elite super-pros see how noobs feel having to wait over and over and over again... Having to FIND an opponent to fight on a medium to large map is already enough penalty. In CTF it's probably necessary, but it would be nice if the repsawn delay got shorter as you move away from your base. It'd also provide incentive for players to attack instead of camping.
Yeah, I agree, should probably be cut in half to 2.
lamefun {l Wrote}:3. Screens that are impossible to exit. There's a Sauerbraten map server. If you don't have Sauerbraten and try to enter it, you get stuck in loading screen, with no way to escape besides /disconnect (which noobs may not know).
There is a way, /disconnect, as you said, so it is not "impossible". However this would go along with our menu problems; if there is not a ticket for this, create one.
lamefun {l Wrote}:4. Tricks are a pain to use because there's no quick indication how much energy you have left. It would be nice if battery meter was in the center of the screen instead of in the corner.
Making modifications to the HUD is currently incredibly hard, and the entire code needs to be rewritten in order for any of it to be easily accessible. This is again a long-term thing, which won't be done any time soon.
lamefun {l Wrote}:Everyone is talking about weapon balance, but there some more serious problems with this game.
All these make this game a pain instead of pleasure to play. I know about alternative huds and mods and variables, but I don't turn them on because I don't want to be a cheater. (I still play the game because most fast paced shooter alternatives are based on bugs. At least RE has intuitive controls).
Respawn delay, and the position of the energy meter is more important than the weapons that make up the core of this game? I think not.
Saying these issues are more important than they actually are will not help your case or get them done faster.
By the way, good job trying to sound "pro" and "knowledgeable" about our game: there are no alternative HUD's for RE; modified vars or mods installed offline will not affect online. The only thing that would be cheating simply would be hacking.
To close let me quote Samual, lead dev of Xonotic:
Samual {l Wrote}:Do it yourself, or stop complaining.