adrix89 {l Wrote}:What about if he makes normal maps from the high poly and release the normal maps with the low poly ones?
That way it would be no problem
svenskmand {l Wrote}:adrix89 {l Wrote}:What about if he makes normal maps from the high poly and release the normal maps with the low poly ones?
That way it would be no problem
It would as the normal maps cannot be changed.
I do not think that we should use content that is not 100% editable and free content (as in free speech - GPLv3+ or CC-BY-SA or a less restrictive license as in more freedom).
Also I do not see why he would not release the high poly versions, but only the low poly versions, why only go half the way? As I see it we would be able to use those contributions for anything :S
A New Room {l Wrote}:More importantly why do you need the high poly models? No engine in the world can support even 4 things with 1 million+ polys!
A New Room {l Wrote}:Because he made them? If I had made such things I would only allow people to see them through about 5 inch of bulletproof glass :P
A New Room {l Wrote}:That is why I am no 3D modeler
By the way if I were doing the mentor voice acting, would I have to do a different voice?
andrewbuck {l Wrote}:I guess I am going to have to get the sound engine working in the game then. Also note, when you do get the sounds made, or want to discuss them, etc, there is a forum specifically designated for sounds (which is currently the only one of our subforums without any posts).
-Buck
TheAncientGoat {l Wrote}:Well, I think faction-wise, we are pretty flexible atm. The things written up are left-overs from the previous game designer, without any discussion, and he disappeared a while back. I still think sticking to strictly defined factions and what not isn't the right way to go, a flexible "alignment" system would lead to better gameplay, easier balance, and quicker production. However, different "avatars" could still work, so multiple voices will be useful as always (heck, we could even get voice acting for the creatures, which would be cool)
svenskmand {l Wrote}:All you new folks should make a post in this thread, knowing which time zone you are in really helps to know when you are online
A New Room {l Wrote}:Sorry was a little tied up with some things. I'll get right on whatever I can do sound wise
Out of interest do I post the clips of what I've done to the forum or to the wiki?
A New Room {l Wrote}:Also what format would be generally preferred?
svenskmand {l Wrote}:For sound I would suggest FLAC instead of wav as it takes up less space, and we can also have many tracks in it, which can be used for storing mashed-up samples.
Skorpio {l Wrote}:svenskmand {l Wrote}:For sound I would suggest FLAC instead of wav as it takes up less space, and we can also have many tracks in it, which can be used for storing mashed-up samples.
Hmm that'll be a bit problematic for me, because I'd have to convert audio files first before I can use them in my program.
svenskmand {l Wrote}:Freesound.org is okay if we just make a mash-up or sample their sounds, that is we cannot use their exact sample, but only parts of them or mash-ups of them, so it should really not be a problem, as they use CC Sampling Plus 1.0, but please correct me if I am wrong
For sound I would suggest FLAC instead of wav as it takes up less space, and we can also have many tracks in it, which can be used for storing mashed-up samples.
Sounds from freesound.org have also been used in commercial projects, e.g. in the movie Children Of Men.
I have just updated the formats page for contributions on the wiki.
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