Not-In-The-Way Thirdperson

Re: Not-In-The-Way Thirdperson

Postby S.E.S » 18 Nov 2012, 13:26

A strange bug with the mouse pointer when you try to exit to menu out the sight of a third person.
There was also a time when the sight was shaking - at first thought it was a feature. On a map "center" - normal, stable.
(Info for Quin: My system:Linux(32))

Well, yes it is "Svn" ... All, I am sure to be stabilizing. Normal workflow.

Update this message:

The sight starts to shake on with any maps. Sometimes shakes, sometimes stable. There were moments with the advent of the "system cursor" (when you try to exit in menu).
I hope that this information will be useful.

In addition, some animations look strange and unnatural - especially throw grenades.
But overall, it is very good idea!
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Re: Not-In-The-Way Thirdperson

Postby ballist1c » 18 Nov 2012, 16:48

OHMAIGAWD Greaser WHAT MAP IS THAT :O
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Re: Not-In-The-Way Thirdperson

Postby S.E.S » 18 Nov 2012, 18:25

ballist1c {l Wrote}:OHMAIGAWD Greaser WHAT MAP IS THAT :O


Game map.

When I started watching the new revision, looking at one of the my maps. Then i looked at the map "center" - I saw a different picture. I saw a trembling of crosshair (sight). On the other map was not (crosshair is stable, if "avatar"/"playermodel"/"hero" is stopped). I wrote to the forum. Then more tested and found that it appears on all maps. Then i tested for more and updated the post.
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Re: Not-In-The-Way Thirdperson

Postby ballist1c » 18 Nov 2012, 19:12

S.E.S {l Wrote}:Game map.


lol wut
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Re: Not-In-The-Way Thirdperson

Postby greaserpirate » 18 Nov 2012, 21:15

ballist1c {l Wrote}:OHMAIGAWD Greaser WHAT MAP IS THAT :O


It's Akaritori, by BlikjeBier.

Also, not sure what you mean by this:
qreeves {l Wrote}:]If it is so much trouble to line up the camera and player orientation positions when going "off center", then why do it at all?

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Re: Not-In-The-Way Thirdperson

Postby hulk » 19 Nov 2012, 09:58

Now that you can make the camera look like Gear Of War, you also need a cover system like Gears Of War! :lol:

Actually that's not even a bad idea, it could be useful to hide behind corners.
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Re: Not-In-The-Way Thirdperson

Postby Evropi » 19 Nov 2012, 14:08

Brilliant! I just wish you could adjust how far away your character is. Maybe a zoom-in button would go a bit closer-up in a Resident Evil-like over-the-shoulder view like in the first screenshots in this thread?

It would also be nice if you could have the character on the right for left-handed people (I'm not one, but I'm a bit too used to having the gun on the right-hand side of the screen I s'pose!).
You just wasted 3 seconds of your life reading this.
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Re: Not-In-The-Way Thirdperson

Postby qreeves » 19 Nov 2012, 14:28

{l Code}: {l Select All Code}
/thirdpersondist
/thirdpersonside
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Re: Not-In-The-Way Thirdperson

Postby S.E.S » 20 Nov 2012, 09:15

QUIN, problems with the "system cursor" disappeared. Tremor/
tremble sight/crosshair - sometimes appears after the motion of the character. I hope that information is useful.
Tested with svn4496.
Updated: Tested with svn 4497 - analogically 4496 (tremor exist).
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