Low FPS on old computer and netbook.
Any advice, please (I do not need to buy a new powerful computer, I want to play here).
Inogord {l Wrote}:This is a common topic, the general recommendations.
Inogord {l Wrote}:How to speed up the game?
qubodup {l Wrote}:You have to provide more information before anybody can help you. Post your full system specs including operating system and gfx driver version.
Inogord {l Wrote}:All settings very low, text almost impossible to read, all the textures are very bad.
But FPS still low.
How to speed up the game?
Dratz-_C {l Wrote}:fawstoar,
This is what I pulled up for your graphics chip.
Intel GMA950 (i945GM)
4 ROP/TMU @ 400MHz
1.6 GPixels/sec pixel fillrate
1.6 GTexels/sec texture fillrate
4 pixel shader pipelines (DX9, OpenGL 1.4 )
1.6 GFLOPS shader throughput
no hardware vertex shader pipelines
I think your experience is a product of a relatively low pixel fillrate, disproportionately low texture fillrate relative to what the game requires and low amount of graphics memory. Running in a low resolution such as 640 by 480 is the first step to compensate for a low pixel fillrate. Red Eclipse maps use from 2 to 8 textures over each rendered pixel on the screen. Texturing, lightmapping, translucency and blending are components of a map that all use synchronous texturing. This is where 1.6GTexels effectively is halved, quartered or even divided by eight. Change the default of /texreduce 0 to reduce the detail of the texturing proportionately using /texreduce 12 which is the greatest amount of reduction possible. To work with a low maximum amount of graphics memory, such as 64mb, try changing the default of /maxtexsize 0 to /maxtexsize 128 which will reduce the maximum texture size from unlimited to 128 by 128. Alternatively you can use /texcompress 128 to retain more texture detail while still conserving graphics memory. In Red Eclipse's display options try selecting a 16 bit color depth, 16 bit z buffer depth and 16 bit stencil to further reduce the graphics memory requirement
Cheers
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