Shotgun has considerable spread even with shotgunspread1 0.
Flamer secondary shots don't explode if they're close to player.
If damage is 0, status effects (like slow) don't have effect.
If guided is 3 and bounceppl is enabled, projectiles still explode on contact, they don't bounce.
Many particle types don't scale by cook 1, (like parttype 9).
Flak gets instantly absorbed by ground if bouncegeom is not enabled (not a bug?).