More screenshots (slightly old)
I'd like to submit this map for inclusion.
This map is fairly large, for 8-14 players optimally. It works for CTF, STF, BomberBall, and multi. It features a sheer cliff edge with plenty of large rocks for cover, some caves, and a "rush gate": when someone on your team stands on a trigger in the enemy's courtyard, a door opens and your teammates can teleport from the base to the courtyard. I added it to speed up games, and it works fine without it, but I want to see how it would affect gameplay. (The courtyard is still significantly far from the enemy's flag.) Also, I made a "hazard hallway" for each base, where if you're really talented you can get to a good position using parkour, but there are death traps on some of the walls. If you can find an easy way to get up there, tell me!
Also, please feel free to use this map on your server! I really want to test out the "rush gate" with humans and see how this map works for parkour.

UPDATES:
-Improved fronts of main bases
-Added a frame and a more fitting glass tex (There's no glass material now.)
-Smoothed out rocks
-Changed lightprecision to 64, increased blurlms to 1 so shadows are smoother
-Shifted teleporters down (they bump you further too)
-Removed some weapons
-Planted flags in ground
-Minor tweaks to door triggers and lights
v 1.2:
-retextured wallrunning panels
-textured top of buildings (minimap still looks& works fine)
-deleted backup "shockball" texture
-fixed texture error in the window to the cave
-planted last flag in ground
-added PVS
-minor lighting stuff
v1.3:
-fixed bases for BB (no bombs in buildings, bombs on green/yellow flags except in multi, new bomb spawns), DTF (removed 2: where the CTf flags are)
-fixed waypoints
-made rocks look more natural
-added texture to 1-way barriers
-hoodoos hoodoos hoodoos. A drop-off with absolutely nothing beneath is lacking, needs more pillars of rock rising out of mist.
-added obits (death="took a wrong step",lava="had a nice hot lava bath",water="... I don't even...")
v1.4:
-Improved cover rocks and hoodoos to look more realistic.
v1.5:
-moved entrances of "rush gates"
-minor texture fixes
-added sounds
Sorry about the delay; I learned the hard way that if you're editing on a server, you should save every 5 seconds in case the Internet glitches on you.
BTW, I forgot to mention: this map looks best with /bloom 0.1 to /bloom 0.2.