greaserpirate {l Wrote}:Textures look alright (team omega symbol is a bit hard to read) but tire, building texture, etc looks cool
One thing though..
over 150k wtr??? Isn't there some more efficient way you can do the wire fences? (I think we have a mapmodel, and I know Sauer has one)
greaserpirate {l Wrote}:Textures look alright (team omega symbol is a bit hard to read) but tire, building texture, etc looks cool
One thing though..
over 150k wtr??? Isn't there some more efficient way you can do the wire fences? (I think we have a mapmodel, and I know Sauer has one)
Karoushi {l Wrote}:One thing though..
over 150k wtr??? Isn't there some more efficient way you can do the wire fences? (I think we have a mapmodel, and I know Sauer has one)
S.E.S {l Wrote}:Yeah could probably use the metal grate map model for fencing with some imagination and creativity.
Currently, the grid has been removed, but there is no substitute. By the way, they are so fiercely lowered "fps".
riidom {l Wrote}:
Currently, the grid has been removed, but there is no substitute. By the way, they are so fiercely lowered "fps".
If you need a prop (especially one of common use), I could make one. Only thing I have no clue of, is writing the .cfg file, but I don't think this will turn out as a showstopper. If you can provide an image of your fence, I make a model of it.
riidom {l Wrote}:Window is in attachment, feel free to rework the texture, all sources included. It is square, thickness is 1/8 of length and height, so it should play nicely with cube structures.
(oh, and it is untested yet, so if things are terrible wrong, paste me the cfg file and what you did to bring it ingame, so I can try to preview and test myself)
About the fan: I dont think there is a different model needed. I tried to rotate it ingame, but that doesnt work, since the rotation axis doesnt get rotated as well. So, I think it could be done via the cfg file, but someone else with more knowledge would have to tell how.
About the filter bag, the fence and the true combat elite reference: I am a bit lost. Can you give exampe images?
riidom {l Wrote}:Window is in attachment, feel free to rework the texture, all sources included. It is square, thickness is 1/8 of length and height, so it should play nicely with cube structures.
riidom {l Wrote}:About the filter bag, the fence and the true combat elite reference: I am a bit lost. Can you give exampe images?
riidom {l Wrote}:Hi, the screenshots proof your corrections to the .obj were correctMay I ask what export settings you used?
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