Some Ideas for 1.4

Some Ideas for 1.4

Postby Legomafia » 14 Sep 2012, 17:38

Hi im a new Member and have some Ideas how to make this Game better(Idk if this is the Thread where i should post this :)).
Also here a list:
- customizing your own Character with Armour parts
- some more weapons (maybe dualwield guns, aim for all weapons,...)(weapons: Assualt Rifle, a Flame Grenade, a mg, some more submachineguns...[i know its not possible to change weapons in older maps but it would be awesome for the new ones :D])
- a melee animation for weapons
- a menu for objects in editor (when a menu like that allready is exist, sorry i didnt see that [should be better when i visit wiki bevvor posting topics here :think: ] :D)
- a ranking system for friends (they can add each other in this forum :D)
- some more animation for the sword
- some editor stuff that allows you to make storys [Npc Programming ect.]

Ok that are my ideas see ya in the game :D
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Re: Some Ideas for 1.4

Postby hulk » 17 Sep 2012, 19:32

Time to quote myself:

hulk {l Wrote}:-better first person models (the pistol model is a step in the right direction) by far the ugliest are plasma and sniper rifle... all the others would be okay if they had a decent animation
-better first person animations
-account requirement to play online
-the ability to play custom maps online (wich then would be downloaded from a global map server +all the custom textures, automatically if you join the server)
-ability to move ragdolls around after you kill someone (increases fun-factor)
-more advanced particles system
-private chat feature (/p [message])


hulk {l Wrote}:animated mainmenu, showing previews of maps.


Also:

-variable /friendlyfire (0=off, 1=on)
-greater variety of playermodels (the current one is okay, but there should be at least to different models for each team)

Oh, and better MAPS of course, by better i mean more detailed, like many sauerbraten maps... Too bad that all the great sauerbraten mappers refuse to do maps for RE.
Last edited by hulk on 27 Sep 2012, 12:23, edited 1 time in total.
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Re: Some Ideas for 1.4

Postby qreeves » 17 Sep 2012, 20:03

{l Code}: {l Select All Code}
/teamdamage 0
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Re: Some Ideas for 1.4

Postby greaserpirate » 17 Sep 2012, 23:53

hulk {l Wrote}:Oh, and better MAPS of course, by better i mean more detailed, like many sauerbraten maps... Too bad that all the great sauerbraten mappers refuse to do maps for RE.


You do realise that you can play all Sauerbraten maps on Red Eclipse, right?

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Re: Some Ideas for 1.4

Postby Karoushi » 18 Sep 2012, 00:12

greaserpirate {l Wrote}:
hulk {l Wrote}:Oh, and better MAPS of course, by better i mean more detailed, like many sauerbraten maps... Too bad that all the great sauerbraten mappers refuse to do maps for RE.


You do realise that you can play all Sauerbraten maps on Red Eclipse, right?


Yeah but people have to have sauer installed or they get texture errors, so it makes it impossible to host on a server for everyone (including those that don't have it installed).

So I have resorted to making RE maps since everyone has those textures, the map download from the server works and they see the textures, with the sauer maps they won't see the textures if sauer isn't installed.
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Re: Some Ideas for 1.4

Postby qreeves » 18 Sep 2012, 01:02

An idea I once had was to create a list of "translations" whereby RE automatically turns a texture from Sauerbraten into one that actually exists in RE, but it'd require that we actually go through all the textures and find RE equivalents, which is a lot of work.
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Re: Some Ideas for 1.4

Postby greaserpirate » 18 Sep 2012, 01:54

qreeves {l Wrote}:An idea I once had was to create a list of "translations" whereby RE automatically turns a texture from Sauerbraten into one that actually exists in RE, but it'd require that we actually go through all the textures and find RE equivalents, which is a lot of work.


I'm up for it.

EDIT: well, this was hard at first, but I did it! I converted packages/lunaran/package.cfg to RE textures.

...and then I looked at the size of the lunaran folder: 5.3 MB. You could download it in seconds. I've achieved nothing.

Well, I did give a new look to some classic maps. Anyone remember these?
Image
Image

here's the full album
Attachments
package.cfg
packages/lunaran/package.cfg (make sure to back up your old file!)
(9.93 KiB) Downloaded 453 times
Last edited by greaserpirate on 23 Sep 2012, 20:14, edited 2 times in total.

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Re: Some Ideas for 1.4

Postby Karoushi » 18 Sep 2012, 02:04

greaserpirate {l Wrote}:
qreeves {l Wrote}:An idea I once had was to create a list of "translations" whereby RE automatically turns a texture from Sauerbraten into one that actually exists in RE, but it'd require that we actually go through all the textures and find RE equivalents, which is a lot of work.


I'm up for it.


Yeah I'd be glad to help too so that people who don't have sauer installed can play the maps; I have the sauer maps downloading to people they just can't see the textures - so I don't play the maps on my server.
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Re: Some Ideas for 1.4

Postby qreeves » 18 Sep 2012, 02:08

Okay, come up with a text file that is populated by texture pairs. eg:
{l Code}: {l Select All Code}
"path/to/sauer/texture" "path/to/re/replacement/texture"

We might need to do the same thing with mapmodels and sounds too.
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Re: Some Ideas for 1.4

Postby hulk » 18 Sep 2012, 22:47

greaserpirate {l Wrote}:
hulk {l Wrote}:Oh, and better MAPS of course, by better i mean more detailed, like many sauerbraten maps... Too bad that all the great sauerbraten mappers refuse to do maps for RE.


You do realise that you can play all Sauerbraten maps on Red Eclipse, right?


Of course i know that, but that's not my point. Does anybody really plays Sauerbraten maps on Red Eclipse servers? Nope, because it would not be fun since these maps aren't designed with Red Eclipse gameplay in mind. I think i don't need to explain why it would'nt be fun on most maps? It should work on the larger ones though.

My point is that RE needs maps, that are designed specifically for RE, but with a detail level as in most Sauerbraten maps.
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Re: Some Ideas for 1.4

Postby ballist1c » 18 Sep 2012, 23:34

hulk {l Wrote}:
greaserpirate {l Wrote}:
hulk {l Wrote}:Oh, and better MAPS of course, by better i mean more detailed, like many sauerbraten maps... Too bad that all the great sauerbraten mappers refuse to do maps for RE.


You do realise that you can play all Sauerbraten maps on Red Eclipse, right?


Of course i know that, but that's not my point. Does anybody really plays Sauerbraten maps on Red Eclipse servers? Nope, because it would not be fun since these maps aren't designed with Red Eclipse gameplay in mind. I think i don't need to explain why it would'nt be fun on most maps? It should work on the larger ones though.

My point is that RE needs maps, that are designed specifically for RE, but with a detail level as in most Sauerbraten maps.


I am trying to provide this and I am sure other mapmakers are too - please give me feedback in the upcoming weeks about my new maps ^^
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Re: Some Ideas for 1.4

Postby it9999 » 23 Sep 2012, 13:04

1.4 needs more music. at least 40-50 tracks. only 2 tracks were added for 1.3 having 12 tracks isnt much fun. the tracks feel repetitive over time
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Re: Some Ideas for 1.4

Postby Barsook » 23 Sep 2012, 14:44

Here's some feedback on some of your ideas, mainly on the armour idea:

Legomafia {l Wrote}:- customizing your own Character with Armour parts


This idea sounds cool, but I think you need to have armour that the same size of the characters that RE has and to a limit that the armour can extend from. Also, the armour shouldn't have any mods to the stats of the players unless you have it for all of the players on that server. But that shouldn't be an issue because the mods are applied to everyone when they enter the server. (Did that make sense?)

How are you thinking about adding on the custom armour? Are you wanting just a standard list of parts that are created by the developers (or whoever does it) and players choose from that list. Or the add-on idea that STK has for tracks, kart, and battle mode tracks? Either way, you still need to think about if you want to just have characters to be different or have mods to the armour that will mirror to everyone in that server.

Edited to add: I think this could be a topic on it's own if this needs to be developed more. ;)
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Re: Some Ideas for 1.4

Postby Legomafia » 23 Sep 2012, 19:30

I think about a editor like in halo 3. And the idea with the topic...
hmm should make one now :)

edit: make one tomorow cuz i have very much to do now for school -.-
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Re: Some Ideas for 1.4

Postby greaserpirate » 23 Sep 2012, 19:45

hulk {l Wrote}:Of course i know that, but that's not my point. Does anybody really plays Sauerbraten maps on Red Eclipse servers? Nope, because it would not be fun since these maps aren't designed with Red Eclipse gameplay in mind. I think i don't need to explain why it would'nt be fun on most maps? It should work on the larger ones though.

My point is that RE needs maps, that are designed specifically for RE, but with a detail level as in most Sauerbraten maps.


I don't understand what you mean by maps "not being designed for Red Eclipse gameplay". Sauer maps were designed to be played as first-person shooters. There's really nothing you can do in Sauer that you can't in RE. Once you play some of these maps, you'll see that the better weapons and impulse abilities that RE has actually give a whole new level of fun to Sauer maps.

The majority of my time playing RE is actually offline on maps for Sauer. The Sauer mapping community is one of the best mapping communities in existence anywhere. There are just so many amazing maps on Quadropolis and included with Sauer. In fact, it was really the maps that got me into Cube games in the first place.

I do agree that RE should have its own mapping community, and we do have some pretty good maps, but I also want to make it perfectly clear: We are in no way cut off from the Sauer mapping community. Playing RE does NOT mean giving up all those amazing maps.

I think the main reason people don't put Sauer maps on their servers is that some people can't play those maps, so they're less likely to join, and other people are less likely to join if nobody joins in the first place.

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Re: Some Ideas for 1.4

Postby hulk » 24 Sep 2012, 00:50

greaserpirate {l Wrote}:
hulk {l Wrote}:Of course i know that, but that's not my point. Does anybody really plays Sauerbraten maps on Red Eclipse servers? Nope, because it would not be fun since these maps aren't designed with Red Eclipse gameplay in mind. I think i don't need to explain why it would'nt be fun on most maps? It should work on the larger ones though.

My point is that RE needs maps, that are designed specifically for RE, but with a detail level as in most Sauerbraten maps.


I don't understand what you mean by maps "not being designed for Red Eclipse gameplay". Sauer maps were designed to be played as first-person shooters. There's really nothing you can do in Sauer that you can't in RE.


Sigh.

Of course Sauer maps were designed to be played as first-person shooters, but you can't generalize the whole genre. It's as if you would say e.g. Halo and Half-Life was the same. As these games are different, RE and Sauer are essentially different.

"There's really nothing you can do in Sauer that you can't in RE"

You really don't see the difference? You have to look harder then, it's definitely there. :lol:

The biggest different is that in RE, you move much faster, and by dashing and wall running even faster. That changes gameplay on the maps dramatically, and not alway in a good way. The maps function bad with RE, as they are now too small because you move much faster, it would be harder to play on most Sauerbraten maps, but not the funny hard way.

Due to the wallrunning and double jumping you would be able to get to place on maps, that weren't meant to be accessed in the first place. Of course, people would use that to their advantage. I don't exclude the fact that there are some maps that would work fairly well. But only for a minor portion of maps this is the case. As far as the map size goes, I don't want to imagine a map like venice (hate that map) on a server with 16 people, it would be the total mayhem. :o

greaserpirate {l Wrote}:
I do agree that RE should have its own mapping community, and we do have some pretty good maps, but I also want to make it perfectly clear: We are in no way cut off from the Sauer mapping community. Playing RE does NOT mean giving up all those amazing maps.


I agree with that, there should be something like Quadropolis, but speficially for Red Eclipse, since people on Quadroplis don't care about it and got stuck on Sauerbraten, and keep sugarcoating that little outdated game and don't want to grow up and move on to the more advanced game. RE maps on Quadropolis don't even get noticed, it's pointless. That way RE poeple could have their own place, and we could leave all the Sauer people alone...
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Re: Some Ideas for 1.4

Postby Legomafia » 24 Sep 2012, 14:23

I think i make a new thread with the sauer maps because this is a 1.4 update ;)
some more ideas:
-A radar (maybe not sooooo good because its a fast gameplay game)
-Melle with weapons like u punch somebody with the buttstock (right word? sry im ger :twisted: )
-stungrenades
-throwing knife
-crossbow
-knife (and a cool kill animation :D )
- some new HUD´s that can be changed in options
-a option to turn off blood( dont wanna type this in commands in [did it already but it would be cool] cuz my little sis comes often in my room :twisted: )
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Re: Some Ideas for 1.4

Postby hulk » 24 Sep 2012, 15:15

Legomafia {l Wrote}:-a option to turn off blood( dont wanna type this in commands in [did it already but it would be cool] cuz my little sis comes often in my room :twisted: )


Then just bind the command to a key?
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Re: Some Ideas for 1.4

Postby qreeves » 24 Sep 2012, 16:43

Legomafia {l Wrote}:-A radar (maybe not sooooo good because its a fast gameplay game)

There is already a radar, if you want one in the top right corner type: /radarstyle 3

Legomafia {l Wrote}:-Melle with weapons like u punch somebody with the buttstock (right word? sry im ger :twisted: )

You can already melee by pressing Q.

Legomafia {l Wrote}:-stungrenades

You can change the variables to make grenades stun instead of kill, I'm not adding a duplicate style weapon to keep the available weapons in RE unique.

Legomafia {l Wrote}:-throwing knife
-crossbow
-knife (and a cool kill animation :D )

No, no, and no. This is a fast-paced sci-fi ego-shooter. Not CoD.

Legomafia {l Wrote}:- some new HUD´s that can be changed in options

HUD's in RE are not configurable, and the time involved in making it this way is too much for a small team.

Legomafia {l Wrote}:-a option to turn off blood( dont wanna type this in commands in [did it already but it would be cool] cuz my little sis comes often in my room :twisted: )

{l Code}: {l Select All Code}
/bind P [ bloodscale (? (=f $bloodscale 0) 1 0) ]
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Re: Some Ideas for 1.4

Postby greaserpirate » 24 Sep 2012, 23:40

Legomafia {l Wrote}:- a melee animation for weapons
It's been mentioned before, but not here: a tutorial/help guide. I know Bonifarz is making a parkour tutorial, and we could also have some kind of "instructions" page in the menu that tells you about things like melee and impulse moves, the very basics of editing, etc.

And Hulk, I know I should drop it, but I couldn't help pointing out for the sake of factuality: last time I checked, you move faster in Sauerbraten than in RE. However, you do have a point. Sauer maps were created for Sauer. And although Quadropolis does have an unbelieveably massive archive of maps, it's nearing its dying stages, while this community is fresh and just beginning to gain momentum. (I have my eye on Quaternion/Cutec in particular.) So I guess I should give it a rest and stop derailing the discussion. It's funny how things like this can happen on the Internet, where our opinions aren't all that different, but semantics gets the better of us and makes a big deal about nothing.

Also:
Legomafia {l Wrote}:-a option to turn off blood( dont wanna type this in commands in [did it already but it would be cool] cuz my little sis comes often in my room :twisted: )

hulk {l Wrote}:-private chat feature (/p [message])

+1. Totally agree.

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Re: Some Ideas for 1.4

Postby hulk » 25 Sep 2012, 20:59

whoops, what i meant was: /p [nickname]: [message]

xD
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Re: Some Ideas for 1.4

Postby ballist1c » 26 Sep 2012, 01:07

hulk {l Wrote}:whoops, what i meant was: /p [nickname]: [message]

xD


Small tweak: /pm <client number> <message>
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Re: Some Ideas for 1.4

Postby bonifarz » 26 Sep 2012, 07:27

ballist1c {l Wrote}: /pm <client number> <message>


I think that is the most reasonable feature request I have seen here.
As a side note, <cn> could be optional for successive messages, such that it has to be specified only once for a single conversation.
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Re: Some Ideas for 1.4

Postby ballist1c » 26 Sep 2012, 18:59

Here is my full list:

Big Stuff:
- New weapon models for SMG and Plasma
- New reload animation for SMG
- New Playermodel (dreaming here :P)

Realistic Stuff:
- Tutorials for movement and weapons (in progress now)
- Ability to color your nick/capital letters (this would be better implemented after the accounts are)
- ACCOUNTS and name registration
- STATS (goes along with name registration)
- Option to have a fraglimit for matches (would be serverside)
- Pistols only mode
- More Sauerbraten maps (retex obviously, greaser's look very promising ATM)
- A couple of Quake/Xonotic maps (modded for RE's movement)
- /forcemodels var. If team/multi/CTF mut is not active, then all player's skins would be forced to the same bright green color all round. If team/CTF/multi muts are active, then player's skins would be forced to all red/blue/yellow/etc. This is not cheating since the option is available to everybody, and is widely used throughout arena shooters.
- Color crosshair according to health level option
- Favorite servers, a la favorite maps option. Red checkbox next to servers for favorites
- Option to rename servers (clientside)
- the private message option, as mentioned before: /pm <cn> <message>
- Radar and blood vars put in the Options page
- Multiple animations for the sword's two strokes
- /ffire option as mentioned by hulk, for offline and serverside
- Better melee sound of some sort (karate chop?)
- More to come...
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Re: Some Ideas for 1.4

Postby Barsook » 26 Sep 2012, 20:01

ballist1c {l Wrote}:- ACCOUNTS and name registration
- STATS (goes along with name registration)


Why do you want stats?
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