MysteriousKieran {l Wrote}:I played red eclipse back when it was still blood frontier and have come back to the scene off and on. Over the years (has it really been that long jeez) I've noticed the player base has always been very low compared to some other indi shooters available such as urban terror, nexuiz, the original saurbraten, warsow, xonotic etc.
It's still early days for Red Eclipse as a project, we already have ten times the regular players when compared to v1.1. Note: Most developers and community members will take offense if you compare their game to other games.
MysteriousKieran {l Wrote}:1. Some of the weapon models and textures are vastly superior to others in quality and there is a huge noticeable contrast there. I mean no disrespect to any of the developers of these weapons or maps in any way.
Unfortunately, you take what you can get; it sucks, but there are also strict licensing requirements in Red Eclipse so that is remains a
fully open source game which leaves a bad taste in the mouths of most artists. There are two sides to this, artists come and go, so we never get much consistency when there are so many contributors, and we need to be able to continue evolving the project when they leave, this is obviously impossible if you can no longer reach the original creator to ask permission.
MysteriousKieran {l Wrote}:2. The same as above except for the stock maps.
I've recently logged a bug that certain maps need to be retextured before I will put them back into the main rotation.
MysteriousKieran {l Wrote}:3. Nearly every server has nothing but insta-gib being played.
I think you'll find this endemic of many first person shooters, if people can play a game mode without the hassle of having to find items and get instant gratification, they will. The "arena" mutator is a partial solution to this, and we've found if you vote for it, you will likely get a split vote when going against "instagib" votes. I've found most people don't want to play regular deathmatch at all, but Red Eclipse is all about giving the player the option, no matter how much that can be annoying sometimes. We've studied this problem at great length for some time, and there is no be-all-end-all solution to it, if we simply remove "instagib" then you will make half the player base rage.
MysteriousKieran {l Wrote}:4. Not enough variety to the core gameplay (not game modes) to maintain player interest. The parkour system does help a lot with this though. How about implementing something like simple vehicles? Xonotic has already done this and there is already the mek expansion made by cdxbow (not sure if that's still actively under development if it's ceased).
Everyone always thinks vehicles are the solution to everything, and after years of developing, I am honestly getting quite tired of it. I really don't care what game X has done, we are not that game. Red Eclipse is about trying out new ideas and not just reusing the same old boring mechanics over and over again, so please try to come up with some original idea, if it really is in the name of "maintaining player interest". If people want vehicles, they can go and play those games that already provide it in a gameplay framework that is already designed to accomodate it. All this does is create extra workload (both in programming, and content/map creation) that we don't have the resources to follow through with. For the record, I am the programmer for MekArcade, so I am well aware of it, and I don't want to create two products that compete with each other.
MysteriousKieran {l Wrote}:5. Not frequent enough updates to the game. Very small weekly to monthly updates let the players know the game is still being developed and having content added which provides more incentive to play the game. Your average casual gamer isn't going to go to source forge to see the development of SVN let alone know what that even means. The biggest problem is that if someone creates a high quality weapon model the creator has to wait months to a year to see it added to game. Theirs a lot of professional contract 3D artists out there that would probably donate content just to list it on their portfolio (red eclipse is a stand alone shooter after all).
You don't seem to realise that the bulk of development on Red Eclipse is driven by one person, that one person being me. I do have a life, which includes a wife and kids, and amazingly I still manage to dedicate 60 odd hours a week to the project. While it may seem like development has "stalled" at certain points, it is just because I have issues that come up in my life that need dealing with. We simply don't have the resources to deploy on a monthly or weekly basis, and there simply wouldn't be enough included with such updates to warrant all the effort involved in doing so. I currently keep a schedule of around six months between releases, this allows the community to find and/or suggest enough things that need doing, and get a solid feel for where things are currently at. Considering that most people don't want to be downloading the entire game on a regular basis, more frequent releases would just result in community fragmentation between versions.
MysteriousKieran {l Wrote}:6. No progression system. A good progression system is what keeps the new players playing the game. Team Fortress 2 nailed it the random item finding system. Basically slight variations of weapons or armor you keep in an inventory. They can be equipped and are only available if you get them from playing the actual game or of course the steam shop. They aren't overly powerful but provide alternate functionality at a some cost, so it's and equivalent exchange. Perhaps you could offer these items to people who make donations hehe. What's wrong with a little compensation for all your work. Maybe random items or game currency could be awarded for certain achievements made in the game such as a triple kill.
This is yet another suggestion which hinges entirely on having people create content, which is nearly impossible to fulfil. Sure, I have these grandiose ideas too, and if I could do them, I would. You might notice some TF2 inspirations already in Red Eclipse, and yes, that is because I am a fan of that particular game myself. When we have tons of money or heaps of people contributing, I might be able to start doing things like this, but for the moment, we're still struggling to accomplish the small tasks we already have under our belt.