v1.8 is out. In a final attempt to make this map runnable on low-end hardware as well, I have removed the water from the map. This was the only remaining culprit for low framerates. To make it look OK without the water, I had to change some wall and ground textures, check the pisctures below to see the result. It may be less pretty, but the water was only a visual aspect anyway. It doesn't change the gameplay of the map at all. When watching the bots in the middle of the map, my FPS doesn't drop under 175 and that's with 4x FSAA turned on.
Download link: http://www.mediafire.com/?91xsxejd763o01eChangelog: - Water removed.
- Texture changes.
- Pillars removed, we're floating again
This makes for a much better PVS cull (less cells).
- PVS cull of 64, which increases the framerate by another 15 FPS when standing on top of the red / blue base and looking at the middle of the map.
- Small changes to the BB affinities (BB goal locations of red and blue teams in multi games) to provide easier scoring. BB goals still spawn on the bridge in the bases when in non-multi games.
On a sidenote: without the water a new name may be in place, unless Quin would like to stick with it to match the release notes of v1.3. I was thinking about Clover (or Limb? or Passage?). Tell me what you think about it.
I hope I make some people happy with this version. Enjoy!