Wishlist for 1.3

Re: Wishlist for 1.3

Postby D.A.M.I.E.N. » 27 Aug 2012, 16:13

:( Too brutal. Personally, I wouldn't play that.
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Re: Wishlist for 1.3

Postby Ulukai » 27 Aug 2012, 16:20

Yes you would, because it is an option and you would just turn it off ;)
All I was trying to say is that I do like some gore in a shooting game. It's part of the fun. I know there won't ever be flying heads in RE and it's not necessary, but I do like it as it is. I understand that an option to turn it off would be good for parents who want to restrict things for their kids though.
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Re: Wishlist for 1.3

Postby Calinou » 27 Aug 2012, 17:03

D.A.M.I.E.N. {l Wrote}:(please excuse my possible english errors)
My one request for 1.3 is an option to disable blood/gore effects in "options" or even better
with scaling: off; barely noticeable; visible; fully visible or something similar in that meaning.

Not only I would appreciate it, some friends of mine dislike these realistic effects in games, that
are not supposed to be simulation of a true combat, apart from kids and parent's demands. I know
that someone could dispute, that blood we see basically everywhere, even kids.. in tv, in movies,
even in commercials and in many, many other games. So wouldn't be good to have at least an option here?
In RE seems blood somehow more apparent, so in my opinion this option would be useful.

Thanks.


+1.
As of today I've never seen blood in a commercial, though.
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Re: Wishlist for 1.3

Postby D.A.M.I.E.N. » 27 Aug 2012, 17:22

Calinou {l Wrote}:+1.
As of today I've never seen blood in a commercial, though.
I saw that in czech commercial, but then they had to change it I think. Anyway, they did that.
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Re: Wishlist for 1.3

Postby Calinou » 27 Aug 2012, 17:41

{l Code}: {l Select All Code}
/gibscale 0
/bloodscale 0

These two console commands disable gibs/blood.
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Re: Wishlist for 1.3

Postby D.A.M.I.E.N. » 27 Aug 2012, 17:58

Ok, good to know. Personally I don't mind any much the blood, although sometimes there is too much of it I think, but as I mentioned, I think this option for scaling it in menu would be really useful and also could probably get/keep at least a bit more players, even if few.
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Re: Wishlist for 1.3

Postby Sniper-Goth » 27 Aug 2012, 20:18

How about a Split-screen and xbox 360 controller support? I think it would be cool if Red Eclipse had that. It would differenciate it more from other shooter games on pc.
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Re: Wishlist for 1.3

Postby greaserpirate » 27 Aug 2012, 22:36

Personally, even though I'm fairly young and a bit squeamish when it comes to gory movies, I don't mind the gore in RE. I think because it's so obviously unrealistic, it doesn't seem painful at all. You endure bullets like a boss until your health gets to zero, and then you just explode into spicy chicken wings and go ragdoll. No clutching wounds, no blood-curdling screams of anguish, no hands reaching out and going limp.

I definitely agree that we should have an option to turn it off though, and I think the default should be off too.

Also, this idea was mentioned a while back I think.. maybe add some mechanical gibs like gears or wires? Then players could select if they want no effects, robot gibs, bloody gibs, or a combination of organic and mechanical. It might be hard to implement, but it would be a win for both parties, as well as people who don't want to see violence but would like to smash up some robots, and people who think the idea of an organic/mechanical hybrid is totally awesome. With robots, we could also pull off the more brutal ideas like exploding heads and dismemberment without grossing everyone out. (Personally, when it says "so-and so was sliced in half", I think it should really mean it.)
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Re: Wishlist for 1.3

Postby ballist1c » 27 Aug 2012, 22:38

greaserpirate {l Wrote}:Personally, even though I'm fairly young and a bit squeamish when it comes to gory movies, I don't mind the gore in RE. I think because it's so obviously unrealistic, it doesn't seem painful at all. You endure bullets like a boss until your health gets to zero, and then you just explode into spicy chicken wings and go ragdoll. No clutching wounds, no blood-curdling screams of anguish, no hands reaching out and going limp.

I definitely agree that we should have an option to turn it off, and I think the default should be off too.


+1
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Re: Wishlist for 1.3

Postby qreeves » 28 Aug 2012, 00:31

{l Code}: {l Select All Code}
/kidmode 1

or on the command line:
{l Code}: {l Select All Code}
-k1

This will make RE suitable for children of all ages, and the option has existed since Blood Frontier.
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Re: Wishlist for 1.3

Postby Rabidbutton » 28 Aug 2012, 00:57

qreeves {l Wrote}:This will make RE suitable for children of all ages, and the option has existed since Blood Frontier.


The funny thing is though, its not really a game suitable for children in the first place, if a kid were to play Red Eclipse he/she probably wouldn't know how to or even bother to use commands!
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Re: Wishlist for 1.3

Postby Rabidbutton » 28 Aug 2012, 01:07

My wishlist for 1.3 is probably too far out, mostly because of all the work it would require, I'd like a survival game mode like this viewtopic.php?f=72&t=3407 and a new heavy weapon, such as a light machine gun, explosive mines, a triple burst heat cannon with grenade launcher secondary, that sort of thing :)
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Re: Wishlist for 1.3

Postby D.A.M.I.E.N. » 28 Aug 2012, 01:22

Rabidbutton {l Wrote}:The funny thing is though, its not really a game suitable for children in the first place, if a kid were to play Red Eclipse he/she probably wouldn't know how to or even bother to use commands!
Exactly, the kid doesn't even know how to set it. So the command is nice, but basically useless if not placed option somewhere in the menu. Anyway, I still prefer the idea of scaling gore effects, seems more useful for every player and their preferences in my view.
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Re: Wishlist for 1.3

Postby qreeves » 28 Aug 2012, 02:34

The idea is, that parents would set it up for their children to play. Honestly though, I don't think it is that big of a deal, we let our children watch RE all the time.
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Re: Wishlist for 1.3

Postby Rabidbutton » 28 Aug 2012, 04:32

qreeves {l Wrote}:The idea is, that parents would set it up for their children to play. Honestly though, I don't think it is that big of a deal, we let our children watch RE all the time.


Well yeah, but the point is, if someone wanted to turn the gore for any given reason, if there were a setting for it it would stay that way unless otherwise specified, rather than having to constantly turn it off! :)
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Re: Wishlist for 1.3

Postby Ulukai » 28 Aug 2012, 09:33

Isn't /kidmode 1 saved into a config file somewhere so that it is loaded and activated again when restarting the game? I would think it is a preference value like for example /floatspeed 500 is saved.
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Re: Wishlist for 1.3

Postby qreeves » 28 Aug 2012, 12:35

Ulukai {l Wrote}:Isn't /kidmode 1 saved into a config file somewhere so that it is loaded and activated again when restarting the game? I would think it is a preference value like for example /floatspeed 500 is saved.

Not in v1.2, I've just added the flag to allow it to be saved in SVN.
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Re: Wishlist for 1.3

Postby Remilia Scarlet » 28 Aug 2012, 18:11

Client specific weapon/player variables.
For multiplayer campaign maps with weapon/movement/health/etc. modifications.
Something like /cvar "<cn> or <clientname>" <var> <value>
eg. /cvar Illuminati pistolparttype1 9

Chain lightning style projectile? As in: a weapon specific variable that determines whether the projectile jumps from a target to another target close to the initial target, how close a secondary target has to be, how many "chains" it can perform and how many objects can be targeted at once.

Is there a way to define new variables in game, also events that change these?
eg. a way to create a variable "silver" and events, such as picking up an enemy drop, that adds to that variable.
"cooked" for all variables (that make sense)?

A nearest "target" guided option that would cause the projectile to home to the nearest offensive target.

A variable that determines how many times a flak action can be repeated. So, if the flak weapon of a projectile also has a flak weapon it will flak at the end of it's life, as if it where a normal projectile. This would be repeated up to <flakchain> times.

Dedicated "use scope/sights" key to give more freedom for secondary fire. It would also allow for different types of sights per weapon. Not new or original but would definitely add to the game. It would not turn the game into another, just add more to it (imo).

Server variable that forces model lighting (so people can hide in shadows).

Negative light entity to create shadows in supposedly lit areas?

A string at the bottom of the variables page that informs you of the variables function, similar to that of the main page options, so new modders see without having to look on the (currently incomplete) wiki.

All just suggestions btw, more like a think tank approach to things...

I typed this on a DS btw. It's awkward as hell, so sorry for any errors or poor formatting. :?

Non-DS edit:

A weapon variable that forces what ammunition count is displayed around the cursor.

Variable "fullauto" change: 0 = Off, 1 = Fully automatic, 2-whateverthemaximumvariablewas burst until the firing action is to be repeated. So 4 would be a burst of 4 rounds until the player needs to fire again.

Optional secondary ammunition type per weapon, consumed on secondary fire (incase someone would want to make a grenade attachment or something for a weapon that does not consume primary ammunition). Also a variable that would determine whether this is used or not (secondary ammunition count would be hidden if off). Just for more freedom in weapon modding:P
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Re: Wishlist for 1.3

Postby hulk » 29 Aug 2012, 14:09

qreeves {l Wrote}:
{l Code}: {l Select All Code}
/kidmode 1

or on the command line:
{l Code}: {l Select All Code}
-k1

This will make RE suitable for children of all ages, and the option has existed since Blood Frontier.

With or without blood, this is hardly a kids game. ;)
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Re: Wishlist for 1.3

Postby stroEkris » 29 Aug 2012, 21:06

Calinou {l Wrote}:
ballist1c {l Wrote}:then you can always create a map in Blender and import into cube2 format.

Nope, you can't make maps using Blender or other 3D modeling software.


But it could be awesome...
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Re: Wishlist for 1.3

Postby Rabidbutton » 30 Aug 2012, 01:32

Rabidbutton {l Wrote}:My wishlist for 1.3 is probably too far out, mostly because of all the work it would require, I'd like a survival game mode like this viewtopic.php?f=72&t=3407 and a new heavy weapon, such as a light machine gun, explosive mines, a triple burst heat cannon with grenade launcher secondary, that sort of thing :)


So Quin, what do you think of this? the gamemode in particular!
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Re: Wishlist for 1.3

Postby Karoushi » 30 Aug 2012, 16:03

I think the game is fine, a lot of these peoples suggestions are simply because they are coming from more mainstream games.

They don't seem to really understand that this is a free, open source game and the developers aren't exactly completely responsible for everything, it is a community project.

The models are fine, the only thing that really needs some replacing with some free sfx are the gun sounds(Shotgun alt fire comes to mind...couldn't be that hard to simply replace with a slightly modified free shotgun sfx) and maybe the hit register sounds.

For the most part the game is great though!

I think peoples suggestions for better models/animations/vehicles and all that is non-sense - they are coming from triple AAA developer created games and they simply don't understand.

Keep up the good work reeves and also could you possibly give an ETA on 1.3? Somebody told me it would be last tuesday so I've been on edge ever since and haven't really found any info on when it may be out (other then 'soon').
Waiting patiently! :D

P.S. I personally think that vehicles would completely ruin this game, the best FPS's I have played (arena or military style) have had no vehicles - and they were always immediately ruined when vehicles were added to them. (Novalogic FPS's come to mind, even unreal tournament...)
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Re: Wishlist for 1.3

Postby qreeves » 30 Aug 2012, 21:23

Karoushi {l Wrote}:Could you possibly give an ETA on 1.3? Somebody told me it would be last tuesday so I've been on edge ever since and haven't really found any info on when it may be out (other then 'soon'). Waiting patiently! :D

We had too many show stopping bugs to do the release last week, I can't in good conscience push out a release that may act up on everyone can I? :P

That being said, should be out today, tomorrow at the latest. Depending on whether we can get our sh*t together.
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Re: Wishlist for 1.3

Postby ballist1c » 30 Aug 2012, 21:57

qreeves {l Wrote}:We had too many show stopping bugs to do the release last week, I can't in good conscience push out a release that may act up on everyone can I? :P
That being said, should be out today, tomorrow at the latest. Depending on whether we can get our sh*t together.


Haha, awesome!! Sorry if you saw me in IRC a bit ago, IDK blaze told me it was delayed till october 1st and I flipped out :D
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Re: Wishlist for 1.3

Postby Karoushi » 31 Aug 2012, 02:38

qreeves {l Wrote}:
Karoushi {l Wrote}:Could you possibly give an ETA on 1.3? Somebody told me it would be last tuesday so I've been on edge ever since and haven't really found any info on when it may be out (other then 'soon'). Waiting patiently! :D

We had too many show stopping bugs to do the release last week, I can't in good conscience push out a release that may act up on everyone can I? :P

That being said, should be out today, tomorrow at the latest. Depending on whether we can get our sh*t together.


Sounds good to me and yeah, never want to push out a bug filled release, thank you for that. :P
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