I would like to quickly update this post, I intended to do it immediately but I had to wait for it to be approved.
The initial file I uploaded wasn't finished (yesterday I got up and uploaded it without checking it) and it didn't have waypoints and some modes, so over the span of yesterday I was playing and testing/fixing the problems, so here is a more recent version - though I don't know how to fix some things.
The one thing I currently would like to know is what the mutator/mode number is for Hold Bomberball, because that is the only mode that doesn't work currently and apparently there are 2 billion codes for the modes so I have no idea what it is.
Anyway, here is the most recent map file with the changes: Thank you for your feedback and I did look at some other maps (like Fatal Error) to see how they make those maps within a map and I'd have to say they are very professional and have a lot of time put into them. This map was just a fun random moment in online map editing made by multiple people so the real objective here was just to get it cleaned up and released, polishing is in the works now!
The thing I like about the map is that there are interiors for every building, unlike on the center map.
The tunnels are also very fun.
Anyway here is the most recent map file including waypoints and some more modes.
P.S. Those scrolling texture bars were put there by someone else and I just never saw a point to remove them, as I was new to map editing with this engine entirely so they were cool to me. Von made those buildings (the one in the back that is like a dance club with the scrolling texture bars) and I just never saw it fit to remove them, I thought they were cool so I kind of added them to some other stuff like the tower/outpost. :P
Basically this was several peoples first ever map making experience with the cube engine, like I mentioned in my first post - when we first started on an entirely blank map I didn't even know how to make cubes yet let alone set skybox or scrolling texture bars.

The nice thing about having time on my hands means I can learn all I want to.
I will be starting my own map today (or soon at least) when I figure out how I want it to look, I am thinking some sort of space station/star base or something.
