Calinou {l Wrote}:The player model is in .iqm already, though some other models are still in .md5.
Well, I think it just makes a lot more since to have one format be consistent rather than having things be in multiple formats. It certainly couldn't hurt with encouraging developers to create and submit new content.
A lot of developers learn the required process of creating content specific to the respective game\s by example (especially when documentation is as sparse as with Sauer and RE). I know It was a real pain for me to figure some things out with the translations and rigging of weapons because there was no way to import anything into the current version of blender without jumping through hoops. The md5 exorter\importers available on the wiki are very out of date.
Let's face it the Cube2 Engine is somewhat lacking when it comes to instruction on how to use it (documentation, video tutorials, etc) That's a shame because it's such a powerful engine and their is so much professional level code donated by all the skilled developers who have and are contributing. Anyway, I just figured since we are approaching the 1.3 release it would be a good time to quickly recompile everything to a more modern and standard format.