ballist1c {l Wrote}:Hi, I'm just putting out a request to have an amazing mapmaker remake the famous Campgrounds map from Quake
That would be AWESOME! And it would fit RE really well.
qreeves {l Wrote}:It was removed due to poor visual quality in comparison to the other maps. Due to the increasing quality of the new maps in the repository I think it might be time for another cull..
Karoushi {l Wrote}:4rson {l Wrote}:A remake of echo would be nice since it is still very popular despite the rather basic texturing. It is somewhat offensive to the eyes given what the cube2 engine is capable of producing.
I will remake Echo.
editbind up [vdelta [voffset 0 8]]
editbind down [vdelta [voffset 0 -8]]
editbind left [vdelta [voffset -8 0]]
editbind right [vdelta [voffset 8 0]]
delta_edit_11 = [ if (= $modscale 10) [ vdelta voffset 0 (* $arg1 8) ] [ entproperty 0 $arg1 ] ]
delta_edit_12 = [ if (= $modscale 10) [ vdelta voffset (* $arg1 8) 0 ] [ entproperty 1 $arg1 ] ]
ballist1c {l Wrote}:Hi, my remake of echo will take a bit longer than expected. Reason is I started work on SVN which has different textures, and if people load it in 1.3 they will get all sorts of errors, as I got when tested. So the layout and such is complete, but I will redo textures again and should be out soon now
/maxparticledistance #
ballist1c {l Wrote}:Hi, my remake of echo will take a bit longer than expected. Reason is I started work on SVN which has different textures, and if people load it in 1.3 they will get all sorts of errors, as I got when tested. So the layout and such is complete, but I will redo textures again and should be out soon now
D.A.M.I.E.N. {l Wrote}:Hey. I am trying to import a decal texture that makes alpha transparent, but it doesn't work properly.
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