qreeves {l Wrote}:Preliminary look, I won't touch the map until you've decided you're done with it.
- Too dark again! I had to fix biolytic for this reason :P
- The gravity is probably a touch too low. This was always a point of contention in BF, and RE's air physics is less forgiving. Either increase gravity or decrease air friction.
- There are only three team affinity entities (alpha, omega, kappa), so one team in multi would have no flag/base (maybe I should make the game detect this and only enable three teams?)
- With the decreased gravity, it seems very easy to get into an opposing base to steal the flag.
- What the hell is with the name? I don't think I know how to even pronounce it!
It's otherwise a nice looking map, with a different twist.
Man, it's this new laptop. It's like an NTSC-spec screen and I don't have the brightness cranked in the slightest, but evidentially I can't tell I'm making things too dark. : P
I'm done, feel free to have at it. I can go in and clean up your fixes then, like Biolytic. ; ) I can tell when you've been around, you leave the grid texture all over the place, hehe.
I did want to stress the low gravity - and the map's kind of paced around being able to make longer jumps - but feel free to tweak. As far as the CTF bases go, the map's really not based around the mode, so there's probably not a great way to do it. It might be easy to capture, but hopefully people won't run in looking for a great Capture the Flag map to play on... this is the one downside to forcing cross-mode compatibility for all of the game's maps. You might want to consider leaving it out of the CTF cycle altogether.
And I'm glad you love the name, it's got enough vowels, doesn't it? The original map was called
Morpheus, so my name isn't that out of the blue. But then again, I don't know if they were referencing the god or not when they named it, so I could be totally wrong, haha.
And thanks for the feedback and compliments guys, hopefully it'll be a fun one to play on.