Pit map

Pit map

Postby Architect » 03 Aug 2012, 16:54

I am uploading this map because I work way too much to finish it. Anyone interested can try to wrap it up.
It is a VERY large map and you WILL want to increase the speed to get around in it. I had planned to redo the
bases but like I said, no time. If you are interested in how it was made you'll have to learn how to do terrains
first. I had to select all of the terrain and then mirror/flip it. Not the easiest thing to do. Let me know how
things are going, you can gmail me, copejeff1969@gmail.com
I probably need to dig up some more unfinished stuff.
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pit.rar
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Re: Pit map

Postby DrachenComputer » 03 Aug 2012, 17:55

I will finish it.
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Re: Pit map

Postby ballist1c » 03 Aug 2012, 23:45

Pics?
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[Map] pit (beta)

Postby DrachenComputer » 05 Aug 2012, 00:05

Hi Architect,

I finished your map (our project). You should add description and screen-shots and post it again like my posts or so on white [Map] pit (beta) or something like that :) . I think the environment of the map is fantastic :) We should work together for v 1.1 :)
If you have some improvements please post it :)

Pls report errors! Thx!

Map by Architect and DrachenComputer 2012
Map name: pit
Version: beta
Typ: deathmatch, cft

Installation to Red Eclipse:
put all files to the following folder:
in Windows: Username\My Documents\My Games\Red Eclipse\maps
in Mac OS:/Users/<name>/Library/Application Support/redeclipse
in Linux: ~/.redeclipse

HAVE FUN WITH IT!
by DC
Attachments
pit (beta).zip
Installation to Red Eclipse:
put all files to the following folder:
in Windows: Username\My Documents\My Games\Red Eclipse\maps
in Mac OS:/Users/<name>/Library/Application Support/redeclipse
in Linux: ~/.redeclipse
(1.28 MiB) Downloaded 257 times
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Re: Pit map

Postby Ulukai » 05 Aug 2012, 19:24

I playtested it very briefly, but I liked what I saw so far! A fairly simple but challenging map in a very unique environment. It's not too small either, this could be a fun insta map!
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Re: Pit map

Postby qreeves » 06 Aug 2012, 05:45

Feedback, somewhat critical, but overall the map seems to be coming along well.
Attachments
screenshot.0009.png
screenshot.0008.png
screenshot.0007.png
screenshot.0006.png
screenshot.0005.png
screenshot.0004.png
screenshot.0003.png
screenshot.0002.png
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Re: Pit map

Postby DrachenComputer » 06 Aug 2012, 16:39

Thanks for your replay :) will bu used for v1.1
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Re: Pit map

Postby DrachenComputer » 06 Aug 2012, 18:08

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Re: Pit map

Postby qreeves » 07 Aug 2012, 07:09

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