So I came up with this gametype idea of Assault Bomber Ball.
Multi mutator disabled
Timelimit 30 minutes
Capturelimit *below*
maps can have up to 3 (including the third) bombspots
Large maps (even on a 2vs2,3vs3)
Attacker Team--------------------------
Starts as Omega
when they get to a bombspot the bomb is placed at their feet and the player has to stand on it for 5 sec to activate
30 sec to detonation
If they kill all defenders, attackers win
Defender Team-----------------------
Starts as Alpha
They have to kill all attackers to win
if bomb was planted before they kill all attackers they have to defuse bomb (8 sec to defuse)
if they dont defuse in time point to attackers
if they do, point to defenders
How points work---------------------
One team has to beat the other by two points
If after 10 rounds they end up 5:5 the eleventh and final round is a traditioinal TDM
Teams swap roles each round
Points on players are: Kill: 1, Headshot: 2, Plant: 5, Defuse 5
If the bomb carrier is killed another attacker can pick it up
HUD and Radar Icons--------------------
Hud: like on a traditional bomber-ball, a bomb icon shows if you posess the bomb and an (A) (B) or (C) to in
Map: another plain-white bomb icon indicates where bomb is (if carrier is fragged and where its being planted)
Radar: Bomb icon shows place where bomb is
Something like this...
youtu.be/0gT3dbf0bJ0