qubodup {l Wrote}:Sauer2 {l Wrote}:Yeah, that's a good idea.

I think, I will try to create a green background (or an orange one, but that would maybe cause infreakments

with the coins) to better fit with the players color.
I think the best/safest thing would be to give the coins/everything another border that is black or gray or white. or the negative color of what is behind it

.
Black borders have the best contrast, i believe.
qubodup {l Wrote}:What I think is important is moving background. so suppose you would use my bg as posted above, the planets and clouds would have to slooowly move around.
About moving, you mean something similar to the Secret Maryo Chronicles intro? Or do you mean both horizontal and vertical?
qubodup {l Wrote}:Sauer2 {l Wrote}:The question is now: Should it have a gradient or should it have a constant color for vertical parallax scrolling?
SOLID!
But that's just like my opinion, man. ;D. Gradients don't always have to look bad. If you have gradient ideas, please up them and I'll comment on them/tweak them if I have ideas...
Well, my idea was to make a green to green white gradient, but i think a) the colors are oldschool and don't fit in an "inkscaped" game and b), I would have to make the clouds as seperate objects and that would suck for me

and maybe some weaker handhelds performance, because more pixel must be drawn. So let's scratch this, or shouldn't we?
The clear advantage is, that you can make clouds move with different speed this way.
qubodup {l Wrote}:Sauer2 {l Wrote}:BTW: I think, using Love isn't an option this time (as nice as it is) , because:
oh don't worry, I'm not too fond of love as the api any more, until it reaches 1.0

while I'm very fond of the minds behind it and the community in front of it

Yeah, i just hope, they maintain Version 1.x longer, like the SFML- or the Allegro-Team does.
qubodup {l Wrote}:Sauer2 {l Wrote}:-I wanna learn C
That's good

I think hardly anybody appreciates you programming in freebasic ^^
Freepascal, actually, GREAT DIFFERENCE!!!111einself

Also, because, after only 1/5 year of Java beginning in school OOP feels like overkill for small problems.

It's similar to C++, I won't use it, if I don't use it for a job.
Well, things like headers and build systems have kept me away from gcc, etc. Is it really worth the trouble for, let's say altogether 10 files?
Not that I don't like the concept of not having any scipt language dependency for that...
qubodup {l Wrote}:PPS: I really like how in slime volley, the eyes of the players always look at the ball. I think in your game, the player char should always look at the nearest coin maybe? or if you use mouse to control it (like in the giraffe game, which I linked, which you hopefully were able to play).
That's a point, thank you very much for posting it. Also i think, mouse control is much easier playing Breakout. Poor giraffe, btw.
