Proland

Proland

Postby mrmcq2u » 12 Jun 2012, 18:30

From the site :

Proland is a C++/OpenGL library for the real-time rendering of multi-resolution terrains (up to whole planets), the real-time management and edition of vector data (representing for instance roads or rivers), the rendering of atmosphere and clouds, the rendering and animation of the oceans, and the rendering of forests. All data are loaded or generated on the fly according to the viewpoint, and can be combined procedurally. For instance the shape and texture of a terrain can be modified using vector data representing roads and rivers.

Image
Image
Image
Image
Image


youtu.be/4Ghulpp6CPw


youtu.be/2AVh1x-Uqjs

This is licensed under gpl3.

More information over here -> http://proland.inrialpes.fr/index.html
mrmcq2u
 
Posts: 8
Joined: 18 Feb 2010, 21:39

Re: Proland

Postby ctdabomb » 12 Jun 2012, 18:42

cool! so this is an animatible terrain editor?
Some people are like slinkies... not really good for anything, but you still can't help smiling when you shove them down the stairs.
ctdabomb
 
Posts: 1075
Joined: 13 Dec 2011, 21:21
Location: halfway there

Re: Proland

Postby mrmcq2u » 12 Jun 2012, 18:50

Basically yeah. There was an older video posted about the engine which might explain a bit better.


youtu.be/uvskrieOWPw
mrmcq2u
 
Posts: 8
Joined: 18 Feb 2010, 21:39

Re: Proland

Postby mrmcq2u » 12 Jun 2012, 18:55

Now that i think of it, this seems well suited towards SuperTuxKart. The terrain editor supports road placement already. could be perfect for in game creation of race track's. Could share custom tracks online via a coordinate system or something so that all custom tracks are built on a planet.
mrmcq2u
 
Posts: 8
Joined: 18 Feb 2010, 21:39

Re: Proland

Postby Julius » 12 Jun 2012, 20:32

Looks nice... but I can't think of a good use except a boring flight simulator ;)

Edit: They seem to support vector based terrain stuff also, e.g. country borders and so on, so maybe it could be turned into a really fancy RISK type of strategy game ;)
User avatar
Julius
Community Moderator
 
Posts: 3306
Joined: 06 Dec 2009, 14:02

Re: Proland

Postby mrmcq2u » 12 Jun 2012, 20:41

How about a real time strategy, or racing game where you can construct your own tracks in game, or a role playing game or tactical fps(battlefield like), space trading game etc there's lots of possibilities for something like this. the fact you cant see them is quite surprising tbh.
mrmcq2u
 
Posts: 8
Joined: 18 Feb 2010, 21:39

Re: Proland

Postby Julius » 12 Jun 2012, 20:44

for most of those ideas you mentioned this is way to large scale and you would have to make a totally separate close scale stuff... in which case you might as well use a skybox :-/
This will take a fast GPU, so unless you really utilize it well for large scale views, it's a complete waste of resources.
User avatar
Julius
Community Moderator
 
Posts: 3306
Joined: 06 Dec 2009, 14:02

Re: Proland

Postby charlie » 12 Jun 2012, 22:33

There's plenty of potential uses.

Games like Pioneer are already trying something similar and could learn a lot or even use it directly. Games like Vega Strike want this kind of feature too.

Not sure why but a 3D transport tycoon was the idea that hit my brain as I was watching the videos.

Btw, I fixed the youtube links so now the videos embed.
Free Gamer - it's the dogz
Vexi - web UI platform
User avatar
charlie
Global Moderator
 
Posts: 2131
Joined: 02 Dec 2009, 11:56
Location: Manchester, UK

Re: Proland

Postby acme_pjz » 13 Jun 2012, 05:26

Wow, it's amazing :o I think you should also post at Blender community, for example BlenderNation...
Some of my open source games on GitHub
User avatar
acme_pjz
 
Posts: 665
Joined: 10 Dec 2009, 15:32
Location: PeeKing, China

Re: Proland

Postby ctdabomb » 13 Jun 2012, 14:42

acme_pjz {l Wrote}:Wow, it's amazing :o I think you should also post at Blender community, for example BlenderNation...

+1 (just what i was going to suggest)
Some people are like slinkies... not really good for anything, but you still can't help smiling when you shove them down the stairs.
ctdabomb
 
Posts: 1075
Joined: 13 Dec 2011, 21:21
Location: halfway there

Who is online

Users browsing this forum: Bing [Bot] and 1 guest