[Map] cruiser v.Beta

[Map] cruiser v.Beta

Postby DrachenComputer » 06 Jun 2012, 22:30

Hi Guys,

I will show you my newest map called cruiser!

(excuse my possible english errors)
screenshot.0062.png
The transport-ship called Arrestor is on a way to motmah a little planet. The ship carryed some gods and some weapons.
cruiser.png
cruiser.png (26.17 KiB) Viewed 2169 times

Omega controlls the bridge then Alpha try to reach the bridge but the door is closed! On the bridge is a switch to open the door (E) to open it!
screenshot.0076.png

The ship is little but some service tunnels give you some excellent sniping positions!
Attention sniping is not even the safest way to win!
screenshot.0068.png


Typ:It is a little map for 4-6 players.

Map by: DrachenComputer 2012
Map name: cruiser
Version: Beta

Installation to Red Eclipse:
put all files to the following folder:
in Windows: Username\My Documents\My Games\Red Eclipse
in Mac OS:/Users/<name>/Library/Application Support/redeclipse
in Linux: ~/.redeclipse
Attachments
cruiser.rar
(360.95 KiB) Downloaded 222 times
DrachenComputer is >DOOM< clan Officer. Visit >DOOM< clan here: http://www.redoomclan.tk
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Re: [Map] cruiser v.Beta

Postby greaserpirate » 07 Jun 2012, 01:44

I think this map should be called "Claustrophobia" :p . It's cramped to the point where you can win the game by continuously fire a rifle at the enemy base and frag enemies with the splash damage. I was forced to set /actorscale to 0.4, which is the lowest you can go without falling through stairs or having your hudgun disappear, and even then it was still a bit cramped. I recommend scaling everything up by two, or maybe even 4. The low gravity makes this even more pronounced (although it's good to see someone else likes messing with gravity! :D ).

Otherwise, I like the concept of the map. Using buttons in-game is something we haven't really taken advantage of that much, and I think it has a lot of potential. I thought it was cool that using the door switch opened the door but completely closed the grate to the campers snipers in the tunnel, so being there forces Beta to open the door. At first, I was worried that the sniping spots would totally ruin the gameplay by allowing people to camp and do nothing, but it takes skill to aim through the holes, and since Beta has the option of opening the door to block off your view it becomes more of a tactical manoeuvre than a cheap trick to hide out there. The secret passages were cool, if a bit linear. (really long narrow straight passages = meh.)

It seemed a bit imbalanced, because Alpha's flag is in plain sight with only a few crates for cover, while Beta gets a flag tucked behind a high-tech screen in a room that you have to squeeze into, not to mention total control of the door. Would it be possible to make 2 ships that you can access with jumppads, teleports, or some kind of parkour bridge in space?

Also: it needs waypoints. Just type /showwaypoints 1 and /dropwaypoints 1, then run around the map until you've got all the paths covered.

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Re: [Map] cruiser v.Beta

Postby DrachenComputer » 07 Jun 2012, 18:10

Thank you for your feedback!
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