Animated textures on models?

Animated textures on models?

Postby jboakajnosko » 24 May 2012, 20:53

Hi. I've been working on some hudgun sets for some time now, and I have been wondering...how can I put an animated texture on a model? Also...is there any way I could link a texture to the ammo count in the current weapon? (I'm thinking of something like the MA-37 In Halo, where it counts down the ammo in your clip as it's firing.)

Thanks in advance.
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Re: Animated textures on models?

Postby DijitaL » 26 May 2012, 02:52

Not sure about the animation part, but!!!!

{l Code}: {l Select All Code}
inventoryammo 3
= Will show your count of ammo on EVERY gun as you spray and pray, err I mean shoot.

:P

:lol:
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Re: Animated textures on models?

Postby jboakajnosko » 27 May 2012, 17:49

great, but I need to know how I would use that in relation to a texture on a model; such as: if inventoryammo=3 smdskin * "skin_ammo_3.png". Would something like that work?
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Re: Animated textures on models?

Postby qreeves » 28 May 2012, 02:31

Um no, currently there is no way to do what you are asking.
Quinton "quin" Reeves | Lead Developer, Red Eclipse | http://redeclipse.net/ | http://www.facebook.com/redeclipse.net
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Re: Animated textures on models?

Postby jboakajnosko » 31 May 2012, 22:49

that's unfortunate. would be cool though. maybe in a [much] later edition?
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Re: Animated textures on models?

Postby jboakajnosko » 18 Jun 2012, 02:47

this is kind of unrelated, but can i assign unique "switch" animations for each weapons?
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Re: Animated textures on models?

Postby qreeves » 18 Jun 2012, 04:44

jboakajnosko {l Wrote}:this is kind of unrelated, but can i assign unique "switch" animations for each weapons?

Not currently, as the same animation is used for "switch from" and "switch to". If it is important, please add it to the bug tracker for review.
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Re: Animated textures on models?

Postby jboakajnosko » 20 Jun 2012, 03:41

It's not too important, but it would be cool if I would be able to have the hands pull levers and stuff.
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