wowie {l Wrote}:Thanks for the help everyone. I've decided that I'm going to add a var to the wiki every time I turn on Red Eclipse. It only takes a few minutes to do.
Sure, there's over ***four-thousand-five-hundred*** vars, but if everyone added a little each day the wiki would be full-featured and complete in no time at all assuming that everyone pitches in. :D
No, there's less than that. There is an
sv_* version of every non-client side var, and is unrelated.
qreeves {l Wrote}:The server stores its version of the identifier in the "sv_" variable (this is because clients also run a local server, not doing this would make the server side clash with the client side).
Also, don't think like I did at first and try and document absolutely everything. Regular players will live without knowing the most obscure variables :P
For right now, focus on collecting all vars that change
gameplay. IE. how matches are played, player physics, game settings, etc etc.
Get client-side vars that are
generally useful like HUD changes, or sound/graphics tweaks, postfx, etc.
Get server-side vars like, the IRC relays, server settings like mastermode and server openness, etc.
Don't try and get all the obscure stuff, or you'll find yourself putting in a lot of work for nothing ;)