
In my opinion this is a huge improvement over normal thirdperson because you can actually see your target, as opposed to having your head be in the way most of the time.
Srcreenshot:

View more screenshots: http://imgur.com/a/jaVF0#0
By the way, I should probably tell you: to use it, after compiling, type /thirdpersonx 3 /thirdpersony 3 /thirdpersonz 1.5 or some variation of that. I find those values were best when combined with /thirdpersondist 8.
Here's the source code. I didn't have to change much, just some things on lines 49-51 and 2212-2216 of game.cpp.