Edit: Updated variables.
- {l Code}: {l Select All Code}
// 24/7 Juggernaut Config
// orbitaldecay@gmail.com
// 05/06/2012 ... that's May 6, 2012 ;)
// #### General Server Configuration ####
sv_serverclients 16
sv_serverdesc "[Wazu] Juggernaut Mod"
sv_servermotd "^f[0x00FF00]Join us on timeofeve.jp.pn #wazuclan"
sv_spawnrotate 0 // Players always spawn in the same spot
sv_botlimit 8 // Keep one bot or ball won't spawn properly
sv_timelimit 15 // 15 minute rounds
sv_intermlimit 15000 // Interm lasts 15 seconds
sv_votelimit 0 // No voting phase after matches
sv_modelockfilter 64 // Only available gamemode is bomber ball
sv_varslock 2 // Admin only can change vars
sv_modelock 2 // Only admin can vote to change the mode
sv_defaultmode 6 // Game mode is bomber ball
sv_defaultmuts 32768 // Hold (32768)
sv_rotatemode 0 // Never rotate mode
sv_rotatemuts 16777216 // Never rotate mutators
// #### Juggernaut Mode ####
sv_bombercarryspeed 0.75
sv_bomberresetdelay 15000 // Wait 15 seconds to respawn if ball is dropped
sv_bomberpickupdelay 15000 // Time before you can pick up the bomb again
sv_bombercarrytime 60000 // Carry ball for 60 seconds max
sv_bomberholdpoints 1 // Points added to score
sv_bomberholdpenalty 0 // Penalty for holding too long
sv_bomberholdinterval 1000 // Points awarded at intervals of this
sv_bomberlimit 0 // Finish when score reaches this
sv_bomberbuffing 2 // Player with ball is juggernaut
sv_bomberbuffdamage 2.0 // Juggernaut does x3 damage
sv_bomberbuffshield 1.5 // Juggernaut takes 2/3 damage
sv_bomberregenextra 5 // Juggernaut gets +5 to regen