alex {l Wrote}:- Ability to pause/resume the game (can help to even up teams or during scrims)
alex {l Wrote}:- GUID system
alex {l Wrote}:- Ability to send PM in game, exemple: /m <cn> message
alex {l Wrote}:- Ability for admins to mute a client
alex {l Wrote}:- Players database
alex {l Wrote}:- Native output to a log file
alex {l Wrote}:- Ability to gib a client (sometimes better than a kick/mute)
alex {l Wrote}:- Ability to pause/resume the game (can help to even up teams or during scrims)
alex {l Wrote}:- Give admin to a player without giving master password (something like /giveadmin <cn>)
alex {l Wrote}:- Bad words filter, with auto mute.
alex {l Wrote}:- Bad players name filter with auto kick.
alex {l Wrote}:- An easy way to query server
alex {l Wrote}:- A /warn <cn> command that could print in red the warn reason and play a sound
alex {l Wrote}:- A /help command that would give a list of available admins commands. also /help <command> to get help related to utilisation of a command
TheLastProject {l Wrote}:alex {l Wrote}:- GUID system
Not sure what you mean with that, sorry.
TheLastProject {l Wrote}:alex {l Wrote}:- Ability for admins to mute a client
Impossible at the moment, but players can mute by themselves using /mute cn
TheLastProject {l Wrote}:alex {l Wrote}:- Players database
You mean something similar to http://stats.xonotic.org/? Unfortunately, it's still not there. And, until we have a registration system, it probably won't be there so nothing to be made soon.
TheLastProject {l Wrote}:alex {l Wrote}:- Native output to a log file
Not native, but: http://forum.freegamedev.net/viewtopic.php?f=53&t=2606
TheLastProject {l Wrote}:alex {l Wrote}:- Give admin to a player without giving master password (something like /giveadmin <cn>)
I swear ecube was making something like that, but I can't find the topic anymore.
TheLastProject {l Wrote}:alex {l Wrote}:- Bad words filter, with auto mute.
Even though it isn't a perfect solution, you could let one bot with admin idle on your server, write something to catch words said in the chat and kick the player who said it. I have no clue how you would go about it, though.
TheLastProject {l Wrote}:alex {l Wrote}:- Ability to pause/resume the game (can help to even up teams or during scrims)
... you can also use the Pause/Break key on your keyboard.
qreeves {l Wrote}:TheLastProject {l Wrote}:alex {l Wrote}:- Ability for admins to mute a client
Impossible at the moment, but players can mute by themselves using /mute cn
Actually, /ignore cn
ZeroKnight {l Wrote}:Is ignore in vanilla 1.2, or in a later build?
ZeroKnight {l Wrote}:Also quin, are you still going to implement an actual mute command for admins to force mute players?
Ulukai {l Wrote}:In fact, why would maps need to be edited anyway? Can't lights stay where they are, and just warp shadows then or am I seeing this wrong?
TristamK {l Wrote}:some suggestions
1) Shootable triggers . example - in quake you shot the door -> door is opened . I want see something like that in RE
2) destructible inviorments (boxes ect.)
3) possibility to link particles and players spawnpoints
4) possibility to change time and speed of particles animation
5) How about some new particles , mapmodels , textures ?
6) I can not turn the door and the fan horizontally
7) when i play i want see my legs and body
8) How about VOIP ?
9) volumetric fog . Or for-particles with with the ability to change direction and speed .
10) errors on maps ghost . (see screens)
11) I want see my accuracy in RE . For example - in quake live when i press "I" i see weapon and my accuracy with that in percents .
Allow this map to be used in official versions of Red Eclipse
[YES] [NO] [DETAILS] [DO NOT SHOW THIS MESSAGE AGAIN]
GooshGoosh! {l Wrote}:Actually, I would like to have Tesseract Engine in RE, it seems to be better than Id Tech 4, of course as an option in the graphical options.
TheLastProject {l Wrote}:GooshGoosh! {l Wrote}:Actually, I would like to have Tesseract Engine in RE, it seems to be better than Id Tech 4, of course as an option in the graphical options.
Impossible because of, mainly, these three reasons:
1. The two engines are so different, that you can't have both in the game.
2. The Tesseract engine needs more system power.
3. The Tesseract engine supports a way lower number of light sources, which means that most maps we currently have would not look find at all anymore. Besides that, all maps that would still work would need to be changed for the engine to support it.
wowie {l Wrote}:just thought of something: storing mode and mutator compatibility info inside the map config instead of the game data so when you load in a new map to the user content directory it detects which rotation lists to put the custom map in, e.g. if I download hawk it is displayed in the time trial rotation without having to modify anything in /data, because the game detects which modes/mutators it goes in automatically.
TheLastProject {l Wrote}:GooshGoosh! {l Wrote}:Actually, I would like to have Tesseract Engine in RE, it seems to be better than Id Tech 4, of course as an option in the graphical options.
Impossible because of, mainly, these three reasons:
1. The two engines are so different, that you can't have both in the game.
2. The Tesseract engine needs more system power.
3. The Tesseract engine supports a way lower number of light sources, which means that most maps we currently have would not look find at all anymore. Besides that, all maps that would still work would need to be changed for the engine to support it.
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