[Map] Factory v1

[Map] Factory v1

Postby DroiD » 12 Apr 2012, 18:17

Tell me about any changes you need.
INFO-----
Name: Factory
Based on: Colony
Modes: All except Time-Trial (including campaign yes, you have to load it manually from bottom)
factory.png
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factory.zip
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Last edited by DroiD on 21 May 2012, 17:07, edited 1 time in total.
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Re: [Map] Factory v1

Postby DroiD » 21 Apr 2012, 09:58

i am planning to do a second version so what are your thoughts?
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Re: [Map] Factory v1

Postby wowie » 21 Apr 2012, 15:15

If you plan on keeping your map campaign compatible, try to keep the polygon count in any large open area down since the client's computer will also be rendering dozens of grunts as well as a small group of players. Not all of us have a RagefaceGFX 9001 card in our desktop, plus there are others that can and will play this game on laptops.

In the end, it's your map and you can do whatever you like with it, so if you have an idea you like, don't let anyone (ME!) tell you that you can't do it.
I lost the game.
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Re: [Map] Factory v1

Postby DroiD » 20 May 2012, 16:19

wowie {l Wrote}:try to keep the polygon count in any large open area down since the client's computer will also be rendering dozens of grunts as well as a small group of players. Not all of us have a RagefaceGFX 9001 card in our desktop, plus there are others that can and will play this game on laptops.


Ah but thats the thing... I made this map on my laptop winXP sp1 Nvidia 3050 gt (old)
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Re: [Map] Factory v1

Postby qreeves » 28 Jul 2012, 06:39

I reviewed this map for inclusion in the game, and unfortunately your map wasn't of the required quality. Please see other maps for an example of the way maps should be with regards to layout, texturing, lighting, etc.
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Re: [Map] Factory v1

Postby DroiD » 28 Jul 2012, 19:51

qreeves {l Wrote}:I reviewed this map for inclusion in the game, and unfortunately your map wasn't of the required quality. Please see other maps for an example of the way maps should be with regards to layout, texturing, lighting, etc.


And what about Campgrounds?
viewtopic.php?f=53&t=2801 note that some pics are old
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Re: [Map] Factory v1

Postby qreeves » 29 Jul 2012, 04:41

DroiD {l Wrote}:And what about Campgrounds?
viewtopic.php?f=53&t=2801 note that some pics are old

I did review this but wasn't able to find the related topic at first glance. Unfortunately it has the same problem, these are very basic maps with little detail and haphazard texturing. Hopefully someone around here can give you a bit more insight, but if I were to list all the problems with these maps, I'd basically be sitting here teaching you how to map; something I don't have the time for at the moment, sorry.
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