Thank you all for the feedback,
odamite {l Wrote}:The only thing is don't find so nice is your idea of forming rectangles in level selection screen. This might make it look inconsistent and confusing. I don't know...what the other think?
I'm not too sure either

.
Edward_Lii {l Wrote}:I agree that it is strange to see different number of levelblocks in a row per levelpack.
But on the other hand 24 blocks in one row is perhaps a bit too much, I think it's better that instead of using a fixed offset from the left (and the right) we should use a percentage.
At 800x600 the levelblocks take 80%, if we do this with every resolution we won't get very long rows but not a fixed amount.
I think the idea of using certain % offsets is a good idea, but I still want the levelblocks to be centered.
Edward_Lii {l Wrote}:I understand that new more music is needed, but what sounds need to be replaced/updated/added?
(Walk.wav seems obsolete) I want to hear new sounds (Spike death, squash death, fragile block breakdown, button being pressed and a victory sound) and music.
Edward_Lii {l Wrote}:Not sure about that, is it really needed/wanted. And where should we place it in the menu structure tree?
Let's leave this for a later release...
odamite {l Wrote}:Anyway thanks for pointing these things out. If you had time for some mockups, it would really help.
Here are my mock-ups:
• I've centered the row. I think bigger levelpacks need rows to be a certain % of the screen width.
• The slashes aren't aligned. Luckily this is hardly noticeable.
• Time and recordings buttons to the right. The distance between the right side of the time and recordings buttons and the right border is the same as the distance between the left side of the selected levelblock and the left border.
• Is the lowest value on the slider mute or do we need mute buttons or an indication to show that it's muted?
• About the buttons below: The buttons' centers are on 1/3 and 2/3 of the screen width.
• centered the row. Same system as the levelselect menu.
• About the buttons below: The buttons' centers are on 1/4, 2/4 and 3/4 of the screen width.
• Changed the "tabs", because I didn't really like them. I figured that the levelpack select system might work as well.
• By pressing an arrow button the "tabs" will rotate in the given direction.
• I also wanted to replace the * with logical text.
• An updateable addon can be highlighted. Perhaps selecting a highlighted addon should make the selection box yellowish, like the highlight itself?
• About the buttons below: The buttons' centers are on 1/3 and 2/3 of the screen width.
• If the update button appears below, the positioning should be as follows: 1/3, 1/2 and 2/3 of the screen width.
• I put the title on the same height as the others.