My new track (XR591 improvement)

My new track (XR591 improvement)

Postby samuncle » 17 Aug 2011, 23:34

Hello :)

After zen garden, I'm working on a new track. I started some concept art and mockup. For this new track i want to try a similation of volumetric lights and of course netbook friendly. It would be great if STK can have a light mapping support.

My first picture

Image

I know it's a bit strange but more comming soon
Last edited by samuncle on 10 Apr 2012, 18:35, edited 1 time in total.
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Re: My new track

Postby Arthur » 17 Aug 2011, 23:39

samuncle, I am really glad you're making all these efforts to help make STK a better game. :)

Yes, strange picture indeed, but we're looking forward to seeing your idea unfold. :)
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Re: My new track

Postby Kinsu » 18 Aug 2011, 03:23

Korean stuff ?

Don't hesitate to add some stunts & cool features to your track (eventually, see some ideas here). Even if STK does not support well a feature yet, it can be improved for your track so it enlarges the possibilities for the whole content of the game ;)
EDIT : see what hiker said about this last point :p

Can't wait to see your new contribution :)
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Re: My new track

Postby Funto » 18 Aug 2011, 22:13

As for lightmaps, what I've seen from the code tends to convince me that it supports them with the B3D format. The main thing is that the models need to have 2 layers of UV coordinates. I don't know if the Blender B3D model supports it however.

Looking forward to your contribution too, this "logo" reminds me of Korean too, and of Rollcage/Wipeout :)
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Re: My new track

Postby samuncle » 10 Apr 2012, 18:34

Finally some screenshoot

Image
Image

I'm making a new version of XR591.

If you want download http://samuncle.net/stk/xr691.7z
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Re: My new track

Postby Iridium » 10 Apr 2012, 23:32

samuncle {l Wrote}:Finally some screenshoot

Image
Image

I'm making a new version of XR591.

If you want download http://samuncle.net/stk/xr691.7z


Yay!

Testing now :)

EDIT: Does the first image you posted say "XR691"? I see what you did there (:
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Re: My new track (XR591 improvement)

Postby Ludsky » 11 Apr 2012, 09:34

Yeah it's very good, I like !
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Re: My new track (XR591 improvement)

Postby ctdabomb » 18 Apr 2012, 14:35

defiently improvwed :D
though I found some bugs:
texture.png
missing texture near the start


quicksand.png
quicksand on Mars?


reset.png
I always get reset here


walls-signs.png
walls and or signs would help here


walls.png
walls are defiently needed here.


Lap counting doesn't work

OFF TOPIC BUT IMPORTANT: when you start black mansion, you see a stove floating out in the sky.
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Re: My new track (XR591 improvement)

Postby Canis Lupus » 02 Jun 2012, 23:06

I like the new version of track, it is more or less how I wanted to draw it or how should have drawn it.
The original track had just too psychedelic colors.
Now it gives me really the feeling of driving somewhere in outer space, where aliens lives.
What I miss a bit are the gray robots.
Is it by purpose that the green alien family has half diapeared into the sand? To me it looks cool.
Cheers
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Re: My new track (XR591 improvement)

Postby qubodup » 03 Jun 2012, 03:59


youtu.be/_RQ0AkTOTAE

I also like the improvements!

I agree that a few spots need walls for safety(!) and indication of the path when you can't see where it goes.
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Re: My new track (XR591 improvement)

Postby Tuxfan » 17 Aug 2012, 23:29

I think I discovered a rescue bug on this track while driving on the reverse mode.

You can see the issue in the video at about 1:07. When the player gets rescued he will be reseted far away (where he was at 0:44):
http://www.youtube.com/watch?v=hPX7v499 ... e=youtu.be
(I'm sorry for the poor video quality. Does anyone know a better desktop recorder than "RecordMyDesktop" on Ubuntu? )

I'm not sure whether this bug is related to driving reverse or if it is a bug manifested in the track itsself. I guess it is the latter.
The STK version is the 32bit nightly build on Ubuntu 12.04.
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Re: My new track (XR591 improvement)

Postby RaceAce » 18 Aug 2012, 13:33

Your improvements, such as moving the nitro on to the track more, are nice, but I still prefer the old version more. The new one just has so little visual excitement compared to the old one.
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Re: My new track (XR591 improvement)

Postby Auria » 18 Aug 2012, 22:31

Tuxfan {l Wrote}:I think I discovered a rescue bug on this track while driving on the reverse mode.

You can see the issue in the video at about 1:07. When the player gets rescued he will be reseted far away (where he was at 0:44):
http://www.youtube.com/watch?v=hPX7v499 ... e=youtu.be
(I'm sorry for the poor video quality. Does anyone know a better desktop recorder than "RecordMyDesktop" on Ubuntu? )

I'm not sure whether this bug is related to driving reverse or if it is a bug manifested in the track itsself. I guess it is the latter.
The STK version is the 32bit nightly build on Ubuntu 12.04.



hmm if everything is fine when driving forward then it could be something wrong with the backward mode :(
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Re: My new track (XR591 improvement)

Postby samuncle » 20 Oct 2012, 00:53

Now this track have some nice big light beam in the sky. I have added a lightmap and many light source. For example the acid lake glow with a nice green.

Image

I have also added a reference to the NASA news. Curiosity is now on XR691 with is "boyfriend" the slug
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