[SOLVED]Unkillable RE

[SOLVED]Unkillable RE

Postby ClassyRain » 08 Apr 2012, 23:16

Why is Red Eclipse sometimes unkillable? (i.e. Ctrl-C doesn't work, KILL doesn't work)
Sometimes, Ctrl-C works after about a second. Other times... it won't exit, and I can't kill it. Maybe it is a bug in ubuntu?
Last edited by ClassyRain on 09 Apr 2012, 21:13, edited 1 time in total.
ClassyRain
 
Posts: 26
Joined: 31 Jan 2012, 01:21

Re: Unkillable RE

Postby fawstoar » 08 Apr 2012, 23:36

Windows user here. This is absolutely useless to you, but I can always quit the program via Ctrl-Alt-Delete.

It's probably only crashed once in the last six months though.
-Wasabi
Map flythroughs, RE trailers, etc: http://www.youtube.com/playlist?list=PL67578B2BCD99FB7B
User avatar
fawstoar
 
Posts: 218
Joined: 27 Mar 2011, 20:53
Location: Canada, ideally.

Re: Unkillable RE

Postby unixfreak » 09 Apr 2012, 00:31

I don't get the problem here on archlinux. Are you using the .deb package from playdeb? It might be worth downloading the source archive and see if that differs at all.

Have you tried closing it with
{l Code}: {l Select All Code}
kill -15 redeclipse
, if that aint working you can always use -9 instead, but it will force the program to literally die and no settings will be saved if anything was changed while the game was running.
User avatar
unixfreak
 
Posts: 82
Joined: 02 Feb 2012, 11:54
Location: Bristol, England

Re: Unkillable RE

Postby Gingerbear » 09 Apr 2012, 01:38

I've never had a problem closing RE.. and I'm on linux 99.3% of the time..
Gingerbear
 
Posts: 50
Joined: 10 Aug 2011, 04:36

Re: Unkillable RE

Postby Fallen » 09 Apr 2012, 12:57

killall -9 reclient
(it might be redeclipse if you use RE package for your os or smth..)
Sentenced to the Eternal Damnation...

BloodFrontier...

+++ Sorry for my English +++
User avatar
Fallen
 
Posts: 85
Joined: 26 Feb 2012, 20:45
Location: Poland

Re: Unkillable RE

Postby ClassyRain » 09 Apr 2012, 21:11

Fallen {l Wrote}:killall -9 reclient
(it might be redeclipse if you use RE package for your os or smth..)

unixfreak {l Wrote}:I don't get the problem here on archlinux. Are you using the .deb package from playdeb? It might be worth downloading the source archive and see if that differs at all.

Have you tried closing it with
{l Code}: {l Select All Code}
kill -15 redeclipse
, if that aint working you can always use -9 instead, but it will force the program to literally die and no settings will be saved if anything was changed while the game was running.

Those both worked very well, thanks.
Also, I close it because sometimes some random person makes a terrifically gfx-intense weapon mod that slows RE to a refresh rate of about 30 seconds per frame, so I have to kill it, and sometimes CTRL-C won't work. I have no problems closing it normally.
unixfreak {l Wrote}:Are you using the .deb package

No, I had problems downloading the .deb package.
ClassyRain
 
Posts: 26
Joined: 31 Jan 2012, 01:21

Re: Unkillable RE

Postby ClassyRain » 09 Apr 2012, 21:13

fawstoar {l Wrote}:Windows user here. This is absolutely useless to you, but I can always quit the program via Ctrl-Alt-Delete.

It's probably only crashed once in the last six months though.


That isn't useless, Ctrl-Alt-Delete turns out to open a shutdown dialog box in the DE i'm using. :)
ClassyRain
 
Posts: 26
Joined: 31 Jan 2012, 01:21

Re: [SOLVED]Unkillable RE

Postby ZeroKnight » 14 Apr 2012, 22:10

Yeah, I haven't learned too much about Linux yet, but I know that "kill -9" sends SIGKILL, which unlike in Windows, will force the program to die no matter what. That makes me very happy, because in Windows, sometimes processes will be stuck in certain kernel or driver jobs, and will literally be un-killable without restarting, as there is no similar process signals in Windows. I have had RE lock up on me like that a few times, but I have really bad Hardware, so that's probably why.

BTW, kill --help lists all of the process signals. What each does, I don't know ^^' It might be in a man page. Still too new to Linux.
[ Github ][ WazuClan -- irc.wazuclan.com #wazuclan ][ Zero's Archive of RE Extensions, Scripts, WeapMods & More! ]
User avatar
ZeroKnight
 
Posts: 524
Joined: 08 Jun 2011, 01:24
Location: Ohio, United States

Re: [SOLVED]Unkillable RE

Postby arand » 14 Apr 2012, 22:39

ZeroKnight {l Wrote}:Yeah, I haven't learned too much about Linux yet, but I know that "kill -9" sends SIGKILL, which unlike in Windows, will force the program to die no matter what. That makes me very happy, because in Windows, sometimes processes will be stuck in certain kernel or driver jobs, and will literally be un-killable without restarting, as there is no similar process signals in Windows. I have had RE lock up on me like that a few times, but I have really bad Hardware, so that's probably why.

BTW, kill --help lists all of the process signals. What each does, I don't know ^^' It might be in a man page. Still too new to Linux.

Wait until you encounter zombies...

By the way:
{l Code}: {l Select All Code}
man 7 signal
User avatar
arand
 
Posts: 211
Joined: 26 Mar 2011, 21:42

Re: [SOLVED]Unkillable RE

Postby ZeroKnight » 17 Apr 2012, 15:52

Just googled them, and they don't sound very fun, however it's still better than windows...which never free the resources x_x

Oh and thanks for the man page :)
[ Github ][ WazuClan -- irc.wazuclan.com #wazuclan ][ Zero's Archive of RE Extensions, Scripts, WeapMods & More! ]
User avatar
ZeroKnight
 
Posts: 524
Joined: 08 Jun 2011, 01:24
Location: Ohio, United States

Who is online

Users browsing this forum: No registered users and 0 guests