Ulukai {l Wrote}:You're welcome Raiden. I have another tip for you if you would like to add a more personal touch to your skybox, because basically it's exactly the same as my latest map at this point. You could try to add a spinning cloudlayer (like done in the map Ubik) and a spinning envlayer (same as a cloudlayer, but just a second layer that you could position at the bottom) or a fogdome. It's just an idea, if you play around with it a bit you might end up with something that you like
Then I have 1 more question: in the blue base, there is one red spot which I'm not sure whether you kept it red intentionally or whether you forgot to color it blue... It is the alpha blended piece of walkway with the panel texture that looks strange to me (see my first screenshot of my previous post).
Let me know when you have a new version out, I'll update my server accordingly.
raiden {l Wrote}:1.)Usually the map runs fine, with enough frames to play, but Sometimes the screen freezes and it seems that the computer reloads data (some
secounds), before it continues. Which could be the best way to push the performance of the map ? Reducing lights, geometrics ? What else could I
do, because I don't want to destroy to much of my work ? Does removing of animated textures, and reducing of particle effects help, or makes it
no sense ?
raiden {l Wrote}:2.)It would be nice, to have a sound with effects at the playerstart. My method you'll realize on the spawnpads (particles linked trigger), isn't
really good. The game gives automatically these things to the start, but mostly it seems only to happen when the player spawns for the first
time. Who knows more about it, or has an idea ?
raiden {l Wrote}:3.)The jumppad from reds base platform to the middle tends sometimes to catapult the player to high up to the air, instead of throwing him in the
adjusted angle. It's difficult to find a good solution for me. Maybe somebody knows how to solve this.(I tried many things, like setting a 2nd
pusher behind the first, change position and settings of the pusher, nothing helped really). Although mostly it works correct, it would be better
to have a full working jumppad.
raiden {l Wrote}:(4.)Could I allow the rocketlauncher to spawn in each Instagib game (also offline), or is that controlled by server/ gamesettings only ?)
raiden {l Wrote}:PS: Ulukai, thank you for support. You can upload the map to your server, but it's not necessary, because I will need to get more frames on the map.
After reducing some things, it's more useful to take the next version maybe. However, you decide. <(-_-)>
Ulukai {l Wrote}:I updated my server to v1.02 and also wanted to tell you that the small adjustments to the skybox are very pretty
Also the outside terrasses are better with the new texture, but instead of combining the transparant texture with the skybox texture, why not just use the transparant texture? Otherwise it is a bit weird in some cases when you should see other buildings under the walkway, it's simply not rendered due to the skybox texture... If you don't understand what I mean, I can provide a screenshot to clarify, let me know
Any progress on the hiccups?
wowie {l Wrote}:Very nice looking map. I like it. A lot. Not a little. A lot.
Ulukai {l Wrote}:Aaah if the surface is meant to be a mirror, I understand and it makes a lot more sense You don't have to change anything for me personally, it's your map so you have it your way
If you send me the latest version of you map, I can try to make the clipbox around the map for you... Let's see if my game crashes then as well.
You can use the mail button on the right side of this post.
qreeves {l Wrote}:The most likely reason for the game crashing when attempting to clip the level is using too small a grid size to do so. In most cases it is actually a better idea to enlarge the map and clip the edges using a larger grid size. When the map is actually finished, I will take a better look at it and see what I can do.
Ulukai {l Wrote}:Couldn't you just select a bigger grid size for the clips around the map?
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