2 directions x 2 characters.
The offset caused by the floating movement is in the image, but could also be done programmatically. ( 2, 4, 8 px)
Then again, adding an offset value to the theme manager would make it more flexible

What do you think?
Tedium {l Wrote}:The offset caused by the floating movement is in the image, but could also be done programmatically. ( 2, 4, 8 px)
Then again, adding an offset value to the theme manager would make it more flexible...
characterState(die){
oneTimeAnimation=20,dead
object{
animation=20,0
offset(0,-14)
pictureAnimation(deathright.png){
point(0,0,23,54,1,5)
point(92,0,23,54,4,5)
}
}
}
characterState(dead){
object{
picture(player.png,0,0,23,40)
invisibleAtRunTime=1
}
}
Tedium {l Wrote}:What do you think?
Edward_Lii {l Wrote}:I'm going to add different states for dying left and dying right.
Do you want any other die states? (Squish for example)?
Tedium {l Wrote}:No, not yet. But you can implement it anyway, for other theme makers who want to use it
.
I'll update the cloudscape theme after we've made the left and right dying animations.
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